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Knightcrawler

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Knightcrawler last won the day on December 9 2021

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    Star Wars, sci-fi/sci-fantasy/fantasy, anime, video games.
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    USA

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  1. I am in the process of modeling the Bulwark to a much higher degree of detail than any previous model, along with some artistic interpretation here and there. It's not EC Henry/FractalSponge/Howard Day level, but I think I'm doing a pretty good job. I was wondering if there is anyone in this community who could help me texture it when it's modeled and UVmapped.
  2. Oh programmers, you silly gooses. But that sucks. :-/ Ah well, if you're like most programmers, you would have been unhappy with that work and redone it anyway, amirite? Seriously sucks, though.
  3. Good luck on this. If any of these engines gets to the point where things start to become playable, I'll model at least one of the high-tech Rebel ships.
  4. Do you use any decoy? I actually remember one of my first games when indeed Han blew up an ISD over Coruscant in the very first days. Struck my opponent hard - but I thought it was pure luck. Are you suggesting that Han can do the trick more often? Wow, I can't believe so many people here don't know some of the basic rules of the game. Every time a character successfully concludes a mission, their stat that applies to that mission goes up one point. So if you send someone on a lot of sabotage and espionage missions, they become nearly unstoppable. It's even better to send a Jedi or Dark Jedi, because every time they FAIL, their force points goes up by one (which in the end increases their stats pretty dramatically). And Luke is practically a god. Every time he fails and Darth Vader or Emperor Palpatine are present, he gains two force points. Plus, I don't think he CAN succeed if either of them are present at the planet; they always end up fighting. So if you've got Luke in orbit, you can just send him down for some intense jedi training on the surface. Make sure to have a nearby planet taken over though, because it's been so long since I've played that I don't remember whether Luke will return to the ships in orbit if he fails or if he'll go to the nearest system. Anyway, when you try to do sabotages, try to abduct or assassinate all the people in command positions first; they improve the detection rating for all that they command. Then sabotage the units in descending order of detection rating. Then sabotage the defensive facilities.
  5. I guess I'll try Hypersnap DX. I don't have Homeworld and besides, I only use official sources when I make my models. Anyway, I go by Knightcrawler pretty much everywhere I go, or "Tony (Knightcrawler)." Thanks for the welcoming. None of my XWAU projects are complete. The CC-7700 will of course not be an XWAU project (since it wasn't in the game originally and wasn't meant to be, unlike the StarViper and perhaps Modified Strike Cruiser), but hopefully it will be at that level.
  6. Like I said, the CC-7700 is a ship I'd like to model for XWA. I don't need to extract the model, really. Especially since it's extremely poor quality compared to today's standards. I'd like to make an XWAU-quality model, and perhaps even have it be my first texturing project (it seems like a nice ship to texture). Of course, it'll be public once it's done. It should look really good. However, it would be a SIDE-project. Anyway, how do I take screenshots? *Edit* Oh and actually, I am trying to contact LucasArts/Coolhand for information on the ship that was taken out of the game and the cool Corellian-freighter seen in the FMV of the Rebels taking Coruscant.
  7. Well, I wanted to play around with modeling a CC-7700 for XWA (as a side-project), but I need screenshots from in-game. Well, I couldn't find save states online, so I play through 2 hours of the game and beat the Empire to a pulp and get my precious CC-7700s, but of course the screenshots are all black. No fun. I don't want to extract the model because I don't feel like getting confused today. FRAPs can't take screenshots in Rebellion. Anyone got any ideas?
  8. 1) Capturing oppenent's ships. 2) Hybridized technology. 3) A tactics interface like the one I designed a year+ ago. 4) Independent fighters, sure. 5) Space stations and planetary defenses involved in the tactical battles. ... 6) More sweeping random events, like an outside race invading the galaxy, or some neutral planets banding together for one reason or another to start their own war against both sides, etc.. These events would be very rare; limited to maybe 1 every thousand days or so.
  9. 1) This is not a topic for suggestions, Cain. 2) Those feature you suggested would fit better into Star Wars: Galaxies than Rebellion.
  10. Crew experience levels have been brought up, and I brought up an idea whereby each ship would have stats dedicated to how much crew they had aboard. AKA: Skeleton < Recommended < Overcrewed. I dunno if I would want any of my ships to disobey me, but it's an interesting idea. *Edit* I'm not trying to depress everyone. There are surely still many ideas to be thought up.
  11. You wouldn't gain Mantenance Points from scrapping an enemy ship, you'd gain Refined Minerals. Your M.P. is: (Refinery/Mine combos) - (Total required M.P. on your side)

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