How do you overcome all the advantages that the rebels get? - Guaranteed starting with 4 diplomats (jan dodonna, leia, luke, mon mothman) vs two (vader, emperor) - 4 recruiters (han, leia, luke, mon mothma) vs 2 - Rebels don't have any garrisoned planets to start, so diplomats can focus solely on gaining many planets - Nebulon B's build so fast and perform so well that they seem to effectively cancel empire's advantage in ships (empire can't seem to amass SDs quickly enough, and carrack's can't stand up) - Sullustans have HUGE detection advantage for being so cheap - Han can transport characters so fast - Fighters play such a huge role, and rebel fighters are so much better than the empires, and not much more expensive (save for defender which doesn't seem to come out until after nebulon bs) The only reason advantages empire seems to have is an inital fleet advantage (nullified when nebulon bs can be mass produced to outperform the few SDs that can get out in time), and the leadership boost - but leadership doesn't appear to play a huge role as combat doesn't seem too affected by admirals and commanders, and the opportunity for incite uprisings seem minimal (again note diplomacy advantage). I don't see many people complaining on the forums though, so obviously I must be doing something wrong. Please give me some advice on how to crush the rebellion.