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bulkcruiser

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    papaflessas#3699

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    Locked in Kalo's Basement....HELP!!!

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  1. Fantastic work, was able to utilize the SDPRTB data to change the default galaxy setup in multiplayer. I can confirm the multiplayer values exist after the Imperial Hard Difficulty values. I was wondering if you had come across the data values that control the sector wide popular support swings when a regiment of troops or a ship is destroyed. I'm looking to reduce, or balance the swings that happen as a result of taking losses in a planetary assault or space battle.
  2. Thank you for your knowledge, and Slocket for your research. This information will prove to be invaluable in my current match. I believe the question now is what algorithm the game uses to determine which troops match up against each other when the odds aren't even. For example, if I have six Sullustans and four Mon Calamari regiments and my friend assaults the planet with 4 war droids, which regiments square off first? One fact I have observed is that even if I am defending with 2:1 odds I can only loose as many regiments as my friend attacks with. And, if the General's leadership effects are on the scale where 100 leadership = 2x troop ratings, I can see why I am getting mauled in assaults when my friend has a fleet with Vader as a general. By that metric Vader-led war droids attack with a rating of somewhere near 20! BTW, these game rules have provided the longest playing game we have had. Both seasoned veterans, most of our previous games would last around 400-600 days until one side bombarded enough of the others systems empty to produce the production advantage. Without planetary bombardments, we've had to not only build up stronger defenses, but split our fleets into smaller groups to cover more ground. This has made for much better space battles involving more strategy as we have tried to outflank each other on multiple fronts. We may actually make it though the tech tree!
  3. My friend and I are 10 year Rebellion veterans. We've recently started a series of head-to-head games with special rules to make the game more balanced between us. No bombardments, no gencores, and a few others. The result, as many of you will immediatly recognize, is that planetary assault has become a more prominent aspect of our matches. I did some vigorous searching and could not find any information on the physics of planetary assault. I have a few principle questions: 1. How is the basic combat decided - is the attacker's aggregate troop attack rating measured against the defender's aggregate troop defense rating? Are there a series of regiment vs regiment encounters? Obviously I have amassed a volume of experience over the years, but I've never had time in head to head battles to analyze the results of an assult to determine rules or 2. Mathematically, how does the prescence of a general manipulate the process from question one. How does the leadership rating influence combat and how does this change as the leadership rating increases? 3. How do planetary batteries come into play? From observation, I have seen the planetary ion cannons elminate 1 regiment per assault. Is this a static number? I haven't had any experiments with the LNR IIs yet, so I'm not sure if their 2.5x firepower of the KDY makes a difference (i.e. if the LNR II takes out two regiments ever assault) Any insight would be great, and would help me defend my core sectors against my rival who is playing as the Imperials and has built mass quantities of War Droids and Dark Troopers, while my garrisons are built mainly of Sullustans! Thank you to all who keep this oasis of Rebellion alive!

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