Jump to content

the50first

OMG Member
  • Posts

    17
  • Joined

  • Last visited

Legacy Profile Fields

  • INTERESTS
    the things I like
  • LOCATION
    some where in the galaxy far, far away

the50first's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I'll take a shot. lets see how bad it gets mucked up lol. I meant to refer to the CIS sensor scramble ability. I've built fighters and bombers with sensor scrambled providences before and haven't tested. 5-15 buzzdroid entities? Or DPS total. IMO, Total DPS max for buzzdroids (When stacked) should be about 35/sec. Never used the vindicator or the recusant lol. Always seemed underpowered for its price. Recusant already has a prow turbolaser mesh, Might as well make use of it somehow eh? Ability doesnt even have to be that strong, it'd just be there for aesthetics. Yuppp. Know that lol. Do you have source psd files forthe skins? It'd be easier to work with if you did because there'd be less chance of me mucking up the whole of the hull while i learn photoshop. The mod needs a manual for many things... Won't lie, this is an issue, something I hope to do, or someone else to do, but I just don't have the time for it with doing other stuff. Plus... I don't even understand every ability in the game to be frank, such as Mag Pulse Warheads, I don't even know if it works. I meant for how many spawn on planets within a certain amount of space (So planets near homeworld for example) I was playing a game the other day and half the planets near my starting capital were contested byMASSIVE pirate forces, while elsewhere in the galaxy there were relatively few. Could be a little more spread out. Golan is just such a common sight. No matter. I'm rigging it anyhow for my own game modifications of this mod The ARC-170 is a filler, like how the Rebels have a B-Wing as a Y-Wing. If you've been watching the models thread, you'd notice I have plans to rig an Eta-2. Link's here. I also have the Delta-7, though I believe the Eta-2 would be a better fit, plus there's already an icon for it. I've already rigged a few things before. I can model too. Give me a list of things that need rigging and I'll see how many I can do. This Is ia2. Ia2 merged with RaW about a year or two ago. Thats why they have so many of ia2's specific skins lol. Side note. I'm Emailing sins devs seeing If i can get them to implement a few features in Rebellion for us. Any requests? I have planet type changing, Firing orientation and max factions listed so far.
  2. Forgot. Updated as of yesterday.
  3. Thanks forthe replys lavo. Before you release the final version of the mod, you might want to make clear about how it's supposed to play in terms of unit balence and tactics to the general public.
  4. well shit I cant seem to find any of these models. Maybe I'll make a few in the future but as for now....:/ ,
  5. So i realized that Edited posts dont show as a "New" post. So Everytime Main post gets updated, I will just write Update.
  6. I know all about that lol. Evaders, If you see him around, would you mind telling him I'm interested in grabbing the soase source models. I could do a bit of rerigging for all the ones that are broken (Present and future), for him.
  7. well for the vong...Just think about what helen keller called her dog lmfao.
  8. Omega Modding group. Old Eaw thing. Long dead lol. We did a shit ton of work on the AOSW mod to start and released a ton of models.
  9. Ok. So since I'm not willing to requote EVERYTHING, I'm just to giong to copy blocks of text I'm responding to. alence for empire, late game. Empire should have the worst allegience, which would deteriorate in proportion to fleet upgrades. Balences out late game, make other factions target culture centers, and that should balence the empire out pretty well Impossible under Sins' engine. Are you sure. if you can figure out what file fleet supply is in, I can definately give it a shot. Unfortunately only EJ can answer this question. Also, there's a .mesh to .xsi tool/script on the Sins forum by myfist0, unless that's what you are referring to, can get a link if you want one. If you're able to get this working, do let me know, as I'm planning to do this so I can get some HUD icons for the Vong. You still Can. theres such thing called the 3dripper, http://www.deep-shadows.com/hax/3DRipperDX.htm works wonders. I'll lsee if i can find the xsi importer, but i have a feelling that evillejedi used some sort of beta exporting program for 3dsmax. I'm really not sure what you're trying to say here. Do you mean something like the Vasari's Dark Fleet ability? Yesssir. Pretty simple to code in. Gives the rebels some true variety too. Everything can be targeted automatically, engine restrictions. Also these abilities are indeed in the game; the Lucrehulk DCS' Blockade is what you are thinking of. Unfortunate but we can get around it via the ceasefire ability for some advent ship in the original game. This would be a cool little feature to add in. I'll work on adding it later thisweek One more suggestion to * around with other factions. You might want to consider adding a new structure called "Rebel Cell Coordinator" That will allow planets to establish a temporary phase lane with Planets within X range of planet hosting structure. Including hostile, neutral and allied. This would be accomplished using hte kotshdfoiahsofihs Vasari cannon projectile launch ability, but removing the mesh, particles, and damage affiliated with it. I'm not sure this is even possible to be honest. I'm sure it is. I can probably do this in a night if i wanted. I just have to get around to not being lazy is all lol. I can do the pinnance if the fucking thing didnt have its uv mapping changed. I'll just grab the one I've been using in eaw lol. Which maps are you talking about? I could make it happen. dont recall lol. I'll figure it out. Actually, better idea, Just give me the file name and I'll throw it in there, Save you some work Do you have an Instant messaging client?
  10. Ok. So seeing as How most of my shit is general ideas, I think it might deserve its own thread lol.I will update periodically. New Updates will be dated and near the bottom. Start September 3, 2011 Balence for empire, late game. Empire should have the worst allegience, which would deteriorate in proportion to fleet upgrades. Balences out late game, make other factions target culture centers, and that should balence the empire out pretty well INCOME: Are you sure about the amount of mines. Have you proportioned the credit income properly to the new scale? Limit on supercapitals? Text for ships whenin build selection: Suggestion Discription Should be exclusive to what each of the 3 weapons on the vessle have defined for their proejctile is TAILORED TO. Aka, Anti Fighter, anti capital, antimedium,antiheavy, ect. I know its sort of like this already, but for heavier ships like the ISD1 and ISD2, its hard to determine which should be purchased because they're both so similar. Questions: what the fuck did you use for exporting your models? Your ships files are MASSIVE in comparison to soase's. If you're using 3ds max, You might want to compare the file size of your model exported in max vs xsi as the developers used, to see if thats what's causing them to be so large. Also. I cant seem to importthe models into 3ds max using soase import/exporter tool *Sadpanda* I was rather looking forward to fucking around with them :/ Also, what are all the "S-CG" and annotations stand for? Alliance Suggestions: Well now, I've just had a decent idea. Perhaps its not the most well thought out, but lets see how people react to it. Perhaps near later tech levels the alliance could have an equivalant to a phase stabilizer node which would be tantamount to simulating dessertions from the imperial fleet and assimilation into the alliance. Ships wouldnt be all that good as far as how strong they are, maybe a couple of nebulons and the RARE isd mk1. Also, You might want to introduce "Fake" tradeships for the rebellion that can only be targeted manually, and will steal Cash from other players trade ports via an ability. I've seen such abilities in other mods attached to ships..Last one i rememeber was maelstrom mod i think....One of the dreadnoughts in there had it iirc. Much more sly/Fuckyou tactics for the alliance. One more suggestion to fuck around with other factions. You might want to consider adding a new structure called "Rebel Cell Coordinator" That will allow planets to establish a temporary phase lane with Planets within X range of planet hosting structure. Including hostile, neutral and allied. This would be accomplished using hte kotshdfoiahsofihs Vasari cannon projectile launch ability, but removing the mesh, particles, and damage affiliated with it. CIS notes Research Suggestions Slavery price reductions-->Homogenous Parts Glitches / Scale up droid fighter squads.... exhaust missing on many models Pinneance needs smoothing groups on back shaft near engines Upgrades not attached to upgrade tree they're part of. Ie shields, and other shit malevolence mesh = Fucked up. near engine section, texture is shit. Somebody send me some of these in max will you? I'll fix them up a bit Malevolence ion cannon should be restricted to side fireing. Maybe you could code it as a third weapon, and have it activate when in alternate weapon mode, like lrm frigates from the original. Empire Balence: torpedo sphere is retarded executor needs to loose its abilities, they're godly. How the fuck have you people taken the executor down before, if ever? Campaign Glitches This pissed me off. giant ice planet = mother fucking need for volcanic exploration...(kashyykk mediuim campaign...) (Blimph) Campaign suggestions Add cap dock and frigate factory to start forces As for ship testing: This is how I achieved balence in my eaw mods. should be universal for all games pretty much. You should create a scenerio with a "Dumb" ai that doesnt do anything with regards to the galactic view, but will engage in tactical. Throw an astroid planet in with a ship, and put a phase lane from there to another planet with another factions ship that is comparable to the original ship of your asteroid planet. Make them slug it out and see the results. This helps alot with determining how on par similar ships are. End September 3, 2011 start september 4th Changes for all factions: Advanced fighters should be father down the tech line. Carriers need normal fighters for a bit longer since they're pretty much right next to eachother... Low health on turbo structure to start, with upgrade that is. they start at like, half health.. Holy shit. All the lower tier ships suck after about 10 mins into the game. I feel like a rebalence is needed for all ships.....maybe so that its more firepower orianted than shield and hull orianted. it seems that general rule of thumb is that if ships have high shields, they typically win against many ships that have lower shields. There is no point to building lower tier ships if you can afford Cruiser Varient capital ships. First Play with rebellion up credit cost of bulk cruiser. (Mines warrent this) Up credit cost of mines deployed Do shaped proton charges upgrade affect mc30s? Corellian gunship is way more expensive than nebulon, is it better too? Note, I never see corellian gunships/corvettes in battle. I have never tried them because they have little incentive to use, just like the nebulon. they're all so weak... Glitches Minidump when playing a medium extra planets enlarged. 2 empire ai, 1 rebel. And me, A rebel. Things that came to mind while playing republic Why would I use acclamator 2 if i have access to victory cruisers? Venetor (AND VICTORY) wants to oriant to left side to fire regardless of whichever side is already facing the enemy. caused by not having front weapon doing most damage. end september 4th Update September 12 Build 618 (I think... build from september 6-7 or so) Idea. Add a research for antifighter weaponry for structures so that fighterrape could nolonger occur. buzzdroids should not be selected without research... Lasers for cis and rebels hsould be red, not orange. Muzzleflashes for republic fighters should be blue not orange. i dont know if strikecraft hosted to sensor scrambled vessles do damage or not I think the research tree should be more normalized, so that you have to research vessle era tiers rather than have them all to begin and researching just general things like "TURBOLASER STRIKE" and the such. Those ability researches get annoying, and the ships are worthless till then. Units should be added into their slots by PURPOSE. IE, Transport in bottom left corner of Frigate UI, Combat frigate upper right corner, ect. Standardized across all factions. buzzdroids shield pierce without shield piercing tech? UBERBUZZDROID STACKING. There needs to be a cap. Droid control ship cannot bombard. recusant needs abilities. Turbolaser strike maybe? and new ecm stuff? isd needs hull lines darkened. what does droid control system upgrade do? tractorbeam needs new sound effect MOD NEEDS AN ABILITY MANUAL FOR HOW ABILITIES WORK, AND WHAT TO EXPECT OF THEM Is there a limiter to how many pirates spawn on planets, or is that done manually dreadnought population vs victory ships? Worth more yet weaker. Warb null made a nice republic station model. i suggest you use it in place of golan. Just for aesthetic purposes trafed 2 neesd better turning speed to compensate for left side fireing only. Jedifighters are arc 170s? Shouldnt it be eta2s or delta 7's, just so its more iconic? List of new, helpful, assets And Yes, I can probably rig them for you if you say PLEASE ;P http://empireatwar.filefront.com/file/Republic_YWing;99505 (Would fill the role of advanced republic bomber) http://empireatwar.filefront.com/file/Republic_Starbase;100277 (Replacement for golan model) http://empireatwar.filefront.com/file/Republic_Light_Cruiser;109115 (Replacement for.....Something ugly. Bayonette maybe?) Republic at war has Evillejedi's Eta2's, delta 7's, malevolence, and a bunch of other shit by evillejedi that he donated to imperial assault. Hell. I wouldnt be surprised if z3r0x had the entire model archive of eville http://www.moddb.com/mods/republic-at-war/images/things-arent-going-so-well-for-the-republic1#imagebox (evillejedi malevolence mesh skinned by arvis) End september 12
  11. Whatever happened To EJ?
  12. Yeah, Sure. When you're setting up a new game, Selecting the playmap and whatever, what are the speed and size options most of the testers and developers use with regards to fleet sizes, research, fleet movement, and the other things available on the menu? I typically play at a fast pace on all of those, which, I believe might have an impact on my experience (Since weapon damages, and weapon cooldowns do not scale with any of these options). Pic....http://s78.photobucket.com/albums/j102/the50first/?action=view&current=Untitled-2.jpg Seems as if lavo posted while i was. Thanks for the clarification.
  13. Checking in. Quick question, Have you guys kept it up to date with the entrenchment patches? Solved. Seems as if you had. Question #2 now. What settings is this mod being developed with in terms of options set when a Scenario is selected. Ie, Fleetsizes, Ship speeds, build, research, ect.?
  14. Sign me up for testing if you might? mantis is the same as my username on here.
  15. Hey, im the50first, a pretty recent addition to OMG but I been affiliated with the group since late November. My main expertise is in coding but I can model with a certain degree of accuracy. If anyone needs any help with anything, im your man.

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...