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centaur

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  1. Thanks for the PM - I wil have a go at making some of those changes (mainly the ones for uber fleet battles!) When I have made all systems colonised on the outer rim I always know where the rebel base starts..its the only rebel planet on the rim other than Yavin!
  2. Good read! I'd be interested in what tweaks you made to get uber fleet battles...i've tried just reducing costs and mainatanece but it seems the ai still does not make huge fleets! As for making every planet colonized, does that not cause a problem for the rebels? When I've tried that to get more resources into the game it meant every planet was also a core system so I got reports when ever they changed sides and of course knew the location of the rebel base at the beginning
  3. I cant say for sure but I would always have 3 seperate diplomatic missions....each 1 can succede then and raise loyalty, of course if all 3 are on the same mission that would raise the odds on that 1 mission working! Same goes for research missions.....incite/subdue uprising I dont tend to perform except with spec ops so always have more than 1 if i can on the same mision! And as for having a good leadership character perform the misison whilst a low leadership character with good espionage skills ascts as a decoy...id say that was a good idea. AFAIK only espionage is used by decoys
  4. Yup - select all the characters you want to perform the mission as usual. Note all characters selected must be force sensative otherwise the jedi training mission will not be available in the drop down menu....any decoys must also be force users (as per the rule that you can only be a decoy on a mission you can perform) but you dont really need any decoys as you're doing this mission on a friendly planet! Also Luke must be at the level of jedi knight before he can train others though he has the abilty to discover candidates earlier

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