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mechdestroyer

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  1. I have a couple of questions that I would love to have answered by others more knowledgeable to me about some of the hardcoded game mechanics These questions are framed with the mindset of doing a clone wars Mod Full(planning on doing the models as well) Republic = empire, CIS = Rebels 1.Like just what will happen when luke, leia and then vader, and emperor meet, and what qualifies as meeting?? 2. Do Force users foil each other or is that just for luke leia,vader and emperor??? 3. Can one side have more than the 15 ships say 16/14 or something like that?? same with characters 30/30 hard or can it be less more NO need for fighters and also only 4 slots so Fighters don't need to be answered 4. there are 6 major characters, can I change it so it is 3/3 or does it have to be 2/4 5. If Han Solo has enough combat rating can he ever be taken??? and who goes after him?? Now some comments from me Was going to have Palpatine be Palpatine yoda be vader Count Dooku be mon mothma Grevious be Luke Nute Gunray as leia Grevious doesnt really fit as luke i dont think, he fits more as Han, (bounty hunters going after him, I would change it to Jedi go after him) gunray doesnt really fit as leia either So I am not really sure if others have gone into depth on the gameplay as with a clone wars conversion. And man Am I excited about Rebellion 2 how that is coming along in the other posts as well Any thoughts would be much appreciated thanks!
  2. Everytime I download RebEd, When i go to use it it only has the read me and the help page, can anyone help me get Rebed downloaded successfully.?? I am running on Windows Xp I have downloaded it before on another computer but this one does not work. THanks for the help.
  3. The biggest advantage of having hyperdrive on the rebel starfighters is the fact they start the battle deployed. It is really annoying when you barely have a majority in starfighters as the empire an can never actually fight with a majority because by the time you have deployed a wave of fighters they are hurt and dying by the time your next wave comes out of your carriers. The rebels do not have that problem as they start the battle deployed and at 100% readiness
  4. Hello I saw somewhere that you could recreate a game from 2 save files was this just not possible and a mistake or is there some way of watching what your opponent did after wards like a movie or something by getting both save files? I find this interesting. Any information would help thank you
  5. well wait would that just mean that the escort ships would just shoot at anything that came into range like say fighters or capital star ships? but would they keep them selves in range of say the actual ship so they can hit the fighters that attack it, and do they prevent other ships from attacking the ship they are escorting? Im still a little fuzzy here. Also is there a way to say escort fighters? i want to keep their fighters off of my bombers is there a way to escort them there? Is there a way to prevent ships from attacking another one by say setting up a screen of ships or preventing other ships from getting in range other than tractor beams. Thanks ahead of time agian
  6. I have used the Escort ship command described in the Manual but it does not seem to do anything. My fighters and my I had 2 carracks just circled around the ship but didnt do much else it didnt even seem like they fired? Is there a problem with the command or what is its purpose? SHould i forget about it and just put my ships on attacking fighters? Any information on the escort command would be helpful Also if i say tell my fighters to escort a ship or go to a coordinate right next to all of my anti-fighter ships will the fighters fight too or will they just fly around the cooridates and not do anything,

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