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chrisman

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    Playing Bass guitar, writting, computer stuff, church, friends

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  1. Another thing I will try and then report on is someone else's suggestion to make the DS a research required capital ship (the original poster suggested that the AI likes to build "new" ships)...we'll see how that works out.
  2. Ahhh, another wicked game. I wasted many a long hour playing that. I especially like the simulator where you can replay levels with your choice of fighter and create custom battles. As for the Death Star level....eliminate the ties chasing you and then destroy the super laser. If I remember correctly, this gives you basically unlimited time. Now, fly PAST the main target power generator and fly out the exit shaft slowly while destroying all the crap that blocks it up. Now fly back in, destroy the generator and fly out through the nice and clear tunnel at full speed. This kinda feels like cheating, but the level actually becomes incredibly easy when you do this (I got real sick of dying when the end of the tunnel was in sight).
  3. LMAO, I have Super Return of the Jedi....wicked game. Now I'm gonna have to rummage through my basement to find my SNES and Super ROTJ so I can light up some old school.
  4. I actually liked Force Commander quite a lot. My biggest problems with it was that you couldn't play "random maps" like you can with Galactic Battlegrounds. Any game that only allows you to play set pre-built levels (like Force Commander) will only have limited playability for me. Play it, finish it, maybe play it a 2nd time, then it sits on the shelf.
  5. Wow! It's last year again I haven't played Rebel for years and years, but going back a bit through that lot, if you want to encounter Death Stars do what I suggested for a while, though perhaps 100 to construct and 10 to maintain. Then very gradually up the values to say about half of what they normally cost over a good couple of days, and it shouldn't freak out the AI that much; ie: it will build a 'normal' Imperial fleet as well. The game where I discovered two Death Stars was knife edge stuff, especially given I had no idea the AI had actually built a second one until I encountered it by accident. As with the eternal problem of the game though, attack the AI to hard and furiously, and these Death Stars will vanish as the AI scraps them in a panic concerning maintenance. Such is life. Aight I'll try that, and try to be more patient. So, no one can point me to where to get this Death Star mod?
  6. Lol....personally I want to see one. I want to see what happens when I destroy one with a fighter DS run and what happens when I blow one up with a sabotage run. But, the stupid AI would much rather build an escort carrier that can carry a measly 6 fighter squadrons and costs 150 refined materials and 150 maintenance points rather than a DS that carries 24 squadrons and costs 10 & 10. My suspicion is that the AI does not pay any attention whatsoever to production and maintenance costs when making it's fleet building decisions.
  7. Use the Death Star mod available in the downloads section. OR: *Jahled's top tip* use the editor!!! Yay! Start the game with the Death Star at something stupid like 10/10 for about fifty days. The AI, being as brain dead as it is, will take this carrot and build one or two. I've had games as the rebels when i've stumbled across two to my fleet's horror. Ultimately, the trick is not to give the Empire to much of a hard time in the early stages of the game. Due to the very high maintenance cost of a Death Star, the AI will simply give up on constructing one if you give to much of a hard time. I'm assuming that by 10/10 you mean 10 production cost and 10 maintenance cost? If you did mean that, then it didn't work for me. On my current game I have it set at 10/10 and the costs of other Imperial ships jacked waaay up and still haven't seen a DS after day 600 or so (and they're not building one anywhere). Any other ideas of how to get the AI to build one? I have looked for this death star mod in the downloads section and can't find it....can someone post a link to it?
  8. First post....and I finally found something I think I can contribute too. Your question on the ratio of construction cost to maintenance cost is, IMO, unimportant. As long as you have both mines and refineries, you will always create more refined materials and so your construction potential is virtually limitless. Maintenance cost is, on the other hand, highly important. As the game progresses, I try to maximize the game effectiveness per maintenance point. Some examples are building CC9600s instead of Assault Frigates...the two have relatively similar firepower but the CC9600 has a lower maintenance cost. Another example is replacing all your facilities with the advanced versions since they build units/buildings/ships faster for the same amount of maintenance points....same goes for LNR IIs, etc. that have more fire power/shielding but cost less (I believe) in terms of maintenance points. Since you get your maintenance points back when you scrap a facility, by the end of the game, I only have advanced construction yards/shipyards/training facilities thus allowing me to devote more maintenance points to combat units.

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