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ovi_da_tiger

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  1. i i already looked at the ISD in zerox's mod wihich has multiple turrets on it but they only fire when ordered to fire. also ppl keep telling me to "skin" my turret.....how do i do that?? im 99% sure that the problem is in the rig, not the code ( i took one of the turret model form another mod and it worked .....im screwing up sumthin in my model can sumone take a look at it ??
  2. umm tried it it didnt work...i might be doing sumthin wrong can sumone be nice enough to let me see a fully rigged model with multiple turrets in it?? also i wanna learn how to implement a single turret in a model using bones
  3. i have already asked this in the PG forum.....but no one there seems to have an answer....so im asking here instead does anyone here know how to rig and code multiple turrets for a unit(like the gargantuan) AND rig a single turret on a single model using the "bones system" (like many of the units that have a single turret in the model) it would be appreciated if someone could show me both or either one of these techniques thank you in advance
  4. try using lua scripts....power to shields has a lua script that activates when the shields take certain amount of damage.... make defend 3rd ability and give the unit the power to shields script and try it out. imma try it tomorrow on my mod....
  5. Forces of Corruption MK2 BY: ovi_da_tiger -------------------------------------------------------------------------------- Have been making/playing this as a private mod for some time, decided to make a placeholder thread to see wat the rest of the modding community thinks of it. This mods focuses of 2 things; 1, adds new units and abilities to the game....2, restore and unlock the features/maps/units that were originally cut from the EAW and FOC Without further delays, here is what i got done so far.............. --------------------------------------------------------------------------------- PLEASE UNDERSTAND THAT THIS WAS A PRIVATE MOD FOR SOME TIME.......SO I DIDNT NEED PERMISSION TO USE THE MODELS.....NOW ITS GOING PUBLIC...I WILL NEED TO ASK FOR PERMISSION SO DEPENDING ON WHO ALLOWS ME TO USE IT...SOME UNITS MAY OR MAY NOT MAKE IT TO THE RELEASE...... EMPIRE: -------- Space Units: TIE Avenger XM-1 Nova Wing "Missile Gunboat" Carrack-Class Light Cruiser Lancer-Class frigate Strike-Class Medium Cruiser Escort Carrier Dreadnaught-Class Heavy Cruiser Interdictor Star Destroyer Gauntlet-Class Star Cruiser Land Units: XR-85 Tank droid - EWEB Trooper REBEL ALLIANCE: ---------------- Space Units: A-Wing MKII K-Wing Liberator-Class Carrier Cruiser Bothan Assault Cruiser Hapan Battle Dragon CC7700 Interdictor Frigate Majestic-Class Heavy Cruiser MC80B Star Cruiser MC90 Star Cruiser Quasar Fire-Class Bulk Cruiser Land Units: T3B Medium Tank V-Wing Speeder UNDERWORLD: -------------- Space Units: Skipray Blastboat MKII Land Units: Hailfire-Class Droid NEW FEATURES, TWEAKS, ADDITIONS, RESTORATIONS, ETC..... ------------------------------------------------------------- - Remember how enemy corvettes would caused you to use your fighters and bombers like cannon fodder rather that units used to win space battles?? Those days will be long gone with the new Anti-Corvette heavy fighter/bombers (XM-1 Nova Wing, K-Wing & Skipray Blastboat MKII). 1-3 squads of these fighter/bombers will rip through any corvette within seconds. These units will also be given specific scripts that will make corvette hunting a top priority. - The Random Events have been re-enabled. Possible future versions might have new kinds of events. - All the planets have been re-arranged according to MODI's galaxy map, which is a top-down version of the Cartographer's galaxy map. - New Planets: Hapes, Balmorra, Ralltiir & Lwhekk. Planets to come; Polis Massa, Roche Asteroids, Silken Asteroids, Trandosha. - Enabled the AT-AT's two side medium cannons. - 2-M tanks now also have a anti infantry blaster - Juggernaut now fires concussion missiles. - Lancets now automatically attack enemy units within range. - Re-Enabled the rancor's (indginous, nightsister and cuddles) infantry eating animation and attack. - The noghri are now the only minor heroes capable of neutralizing major heroes. - Mara enables for empire & Kyle for rebs in GC. - Enables grand arena for the rebs. - Gave the rebs an expensive magnepluse cannon, the imps got their original gravity generator back & the consortium got turbolasers towers and planetary shield generators. - Planetary bombardment has been upgraded to lethal proportions. all the bombardments now do enormous damage. the radius has been doubled. - Bombing Runs take less time to recharge, depending on how many bombers you have on orbit. - All MDU's get repair station and bacta tanks. - All space units have been scaled to be more realistic. - Star & Victory destroyers get 2 extra hardpoints. - Executor get 6 extra hardpoints. Might get more. - Interdictor cruiser get hangar hardpoint. - All space lasers have been changed. They are more like the ones in the movies. - Thrawn gets interdictor escort. - Scaled down concussion missiles in space. Gave proton torpedoes the ground model - Rebls and Imps get command centers on key planets. They enable bombing runs from off-map hangars, increase FOW, house a backup power generator and increase credit income. FEATURES, TWEAKS, ADDITIONS, RESTORATIONS ON PROGRESS... --------------------------------------------------------- - Providence-Class destroyers for underworld. - Vulture and Tridroid fighters for underworld. - Land maps for the new planets (lol, didnt even make them). - Mandalorian faction. - GC tweaking. - Leia for Rebs - Lando for Rebs - Remove smugglers for empire - Enable Zuckuss and 4-LOM as bounty hunters for all sides (I have a theory on how to have a unit buildable for all sides without having 3 of them). - Make Reaper and Guardian availabe on GC (both are super star dreadnoughts) - Tweak AI to build field/fleet commanders, smugglers, bounty hunter and most importantly, the Executor. - Tweak AI to fire DS2 superlaser at ships in space battles (limited sucess) - Also the consortium gets lucrehulk ships, which will be able to drop core ships in ground battles. the core ships will serve a lot of purposes but wont be able to move and practically cover up 1 reinforcement point - All mandalorian capital ships will have the mandalorian insignia - more to come,,,,,,,,,,,,,,,,,,,,, here are some images new diamond boron missles http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070610_02203312.jpg the new core lineup http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_21181546.jpg scaled down fighters http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070610_02245253.jpg SD with 8 attack hardpoints http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070618_01324450.jpg starviper with wings closed http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070716_01055196.jpg skipray mk2 and the new lasers http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070618_01504095.jpg XM-1 Nova wings http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22575434.jpg http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22583065.jpg http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22583409.jpg Republic Star destroyer http://i209.photobucket.com/albums/bb57/ovi_da_tiger/repbdest.jpg Nebula Star destroyer http://i209.photobucket.com/albums/bb57/ovi_da_tiger/nebdest.jpg Modular-Taskforce cruiser http://i209.photobucket.com/albums/bb57/ovi_da_tiger/modular.jpg the modular taskforce cruiser will have multiple buildable modules. these ones have been implemented so far. 1) Repair module : repairs all ships within a specific radius. 2) Salvage Module : u get % credits of every friendly unit destroyed 3) Communications module : Increases combat effectiveness of all ships and ground units. also jams enemy communications, sensors in both ground and space. In the works and testing 4) Surveliance module : A mobile long range sensor and a spy ability in one. also allows u to make spy drones over enemy planets. 5) Inquisition module : spawns 5 squadrons of TIE bombers for gound and space battles. Gives bounty for destroyed enemy units. prevents planets from flipping in galactic mode. (Some planets might not put up with your crap................and defect randomly )
  6. and there u have it folks the gunship model was made by Nomada_firefox......he didnt use the bf2 version Nomada_firefox....i am presuming that u have ultimate unwrap 3d....do you think u can convert the FOC eclipse and victory star destroyer into .obj format and send them to me??
  7. we all need to learn mandalorian....or huttse and use it as a universal star wars geek language......just like the trekies have klingoff/klingon <-- whichever. anyways it is obvious that the UT-AT model was not ripped from bf2 but it was modeled by someone called dooki, which makes it safe to use so Nomada_firefox, all we need to know is how did you come to get the gunship and shuttle model, 1) you ripped it from a game 2) u modeled them (in that case nice work) 3) u used a original game model and used it as a template to make your own version. 4) someone gave them to u im hoping its either 2) or 3) cause i really want to use that gunship in my mod btw guys, where do i make a placeholder thread for a mod in this forum?? i already made one in PG forums and want to see wat u guys think of it.
  8. i dunt get it .............we are just making mods...not indpendent games......and besides arent battlefront and EAW both under Lucasarts??? besides if any of these companies decide to come after us...we can ditch this shit and mod other games. we are not running out of strategy games to mod

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