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R-T-B

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  1. That's pretty good! Not the era I was shooting for but I love your work. That picture of obi-wan fighting with the emperor is very well done...
  2. You mean the encyclopedia descriptions and images bound to the slot? I can handle that. Anyhow, I'm pretty happy with my work right now. If anything, I might integrate your work, but I don't think I'd entirely switch TCs at the moment. If you don't mind me integrating some of your work, I'd be happy to take a look at your mod. Ideas never hurt.
  3. Oh, I'm very familiar with reshack. I just need the model.
  4. I might take out the Galleon now that you mention it, it isn't really much of a military ship anyhow, and is mostly useless. The only real thing that still bothers me is that there really isn't a way to make the eclipse have a consistent "beam" when it fires, it might look a bit odd. But that'd be a small price to pay really. Where can I get this eclipse model?
  5. I don't know if I could fit additional ships into the game... that would mean I'd have to cut something out and I really don't like that idea.... So that probably won't happen in my first release. I just don't like the idea of loosing the planet destroying ability of the eclipse either, to be honest. I'll look into it, but no promises. I pretty much won't do it if I can't find a way to plug in another DeathStar or something. That doesn't mean I won't let other people mod my mod though, and maybe they could do it.
  6. Actually, one last thing. I probably won't read this until morning, but I could use some clarification. For the eclipse, are you saying it doesn't destroy ships with one superlaser hit by default? It should... At least I think so. Were you trying to make it a normal slot ship in game? Because I could try that, but wouldn't I need a model? And then, wouldn't it's planet destroying ability be ruined?
  7. I'll try both those things and see the results tomorrow. I'm finishing up for the night here but will let you know how it goes in the morning. I'll probably just release it in a week and see what happens. It's going to take about 1 week to finish anyhow, I want to get everything just right.
  8. It mainly depends on if I get the permission from the reloaded team, I modified some of their content. Mostly just descriptions, but still I want to do things right. I'm still balancing to be honest. It is very hard to get a feel for what is a fair game. But mostly I'm basing it on the x-wing alliance interpetation of starfighter combat (another of my favorite games ) That is, imperial SDs are generally inferior to their mon calamari equivalants in space combat, but are better at bombardment (they have weaker shields in space combat in particular). I also adjusted some costs, made the Eclipse cost more, the system patrol craft not take so long to build... I can't remember everything but it's pretty accurate if you are going by X-Wing Alliances interpretation of space combat, which I found to be the most accurate in a video game. Others may disagree with me, but they can easily change the values back with rebedit if it bothers them. I also just fixed the Golan III Defense Platform bug, they can no longer move or jump into hyperspace. Unfortunately, the ship thing I am still working on. It's very hard to figure out how the game spawns starting fleets/ships. Maybe in another release, but nothing for this first one (I'll probably call it "beta")
  9. Thanks for the idea. I may consider just consider it if I get permission to distribute this.
  10. I've been working for a while on a mod that does several things to Rebellion Reloaded. Primarily, it adds encylopedia entries to all of the worlds and corrects the name issues with the planets, but it does several other things as well. I consider it an accuracy mod, and I've done a few things to match up with making it as accurate as possible. I also did some balance work. It really is too much to describe here, but I'll try and list Added encyclopedia entries to all the planets, Did numerous corrections for both balance and realism to ship/facility/defensive stats, costs, etc Did some exe editing to correct some strings. Jourus C'Boath no longer has a seat of power on "Coruscant" for example, but actually Wayland. Did some editing of stratedgy.dll and other files so that the objective screen now shows Wayland and all the new photos. Did (poor) voice acting for the NR and missing empire lines. All lines are now complete. They are pretty poor quality IMO, but better than 3P0. The installer I am building now (primarily a file patcher that would require you to have Rebellion Refreshed and Reloaded Ultimate installed to work) would allow the new voice lines by me to be optional. That's all I can think of now, though I'm sure there is more... Oh yeah, I killed the advisor briefings (this will also be made optional somehow). So basically, I need permission to release it. As I said, no actual files will be released, only patch files so I think the release is perfectly legal to distribute online. Can I do this. or would the Rebellion Reloaded team object in some way? Please do let me know. Thanks in advance.
  11. You could simply delete/rename EMBRIEF.dll and ALBRIEF.DLL, that should speed you past the briefings.
  12. I'm using a Radeon X1900, with the latest Catalyst 7.6 drivers. Mind you, Vista video performance sucks badly... I'm almost regretting upgrading. That said, rebellion works great.
  13. Getting rebellion to work on Vista x64 was easy, you just need to have a copy of XP x64 lying around. Then, you copy the d3drm.dll file from your XP x64 system to your Vista x64 system. The file can be found in the C:\Windows\SysWOW64 folder, and should be moved from that location on XP x64 to the same location on Vista x64. After doing that, rebellion (and most DirectX 8 and under games for that matter) works. I can't post this file on the forum, but feel free to download it from here on my personal webserver: [Link removed] This link will be valid for a few days, after that I am going to have to remove it. Please host it somewhere on your forum if possible. EDIT: Actually, the d3drm.dll you posted in the first post works too! For that reason I am removing my link... Just copy the d3drm.dll file meant for vista 32-bit from the top of this post people, and throw it in your C:\Windows\SysWOW64 folder on your Vista 64-bit computer. After that, rebellion will run like a charm! Hope this helped some people.

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