I think that Rebellion must have been originally conceived as a turn-based game and was sloppily hacked into a RTS at the demand of marketing. (The galactic display and management system, not the true RTS battes.) Essentially the days are turns. Everything that happens on a turn occurs instantly as soon as the turn counter increments. However, the interface has this automatic turn incrementer that, in combination with the many things going on and huge number of messages you get instantly, is annoying. Rebellion would be much more fun if it was always paused and you could click a button to switch to the next turn. The bad reviews it received are probably because of the incrementer that turns otherwise relaxing and stimulating strategy and empire building in the style of Civilization or Advance Wars into a huge number of clicks to view the many systems while trying to decide where to send your ships and units. What I'd like to know is if there is a hack, or anyone who knows how to write a hack, that would do any of the following: 1. Set the "very slow" speed so slow that it would be effectively a pause (this might be done with only a single value). 2. Enable the ability to manage the galaxy while paused. 3. Best of all, either of those plus turn "very fast" into a "next turn" button that automatically resets to pause or very slow after being clicked. I really think Rebellion would be a very good turn-based strategy game.