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RedCrown

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  1. I got it, its, OK. I highly dislike the smallness of the maps. Especially space, asteroids make it near immossible to move your capital ships, and the AI that moves them is stupid and will always take the long way. Not to mention that the auto-resolve is ridiculous, I once lost 3 VSDs and 2 ISDs to a correllian gunship, marauder cruiser and space station level 2. And the AI is stupid. The game I'm playing righ tnow - I built up a 30 strong capital fleet w/ deathstar, and turtle-tanked Byss to make a stand. I have left all planets (with the exception of Kuat) 100% undefended. Over the course of 50 days, ( An excessivly long time ) The rebels haven't taken all of them yet. Game speed set to fast. AI set to hard. At the beggining of the game, the pirates are far harder than the enemy faction. In space they have more ships, on land more units. It moves too fast, and is too small - I didn't and probably am not gonna get the expansion. Still, its enjoyable to a degree.... Edit: Oh, I forgot. If you Deathstar a planet, and don't build a space station, the AI will continously move units one or two at a time through it, constantly gaining and dropping control of the system. What this means is that your droid will report every change, and they do it multiple times a second, so its constantly going "Boop Boop Boop Boop Boop". Whats worse is that it gets backlogged, even if you take the planet, the droid will continue giving updates that were happening too fast for it to report.
  2. 604 days, just today. Hard mode, Large Galaxy, playing Rebels. The AI had the bad luck of having 2 occupied planets in the Sesswenna sector, as well as one in each of the others except for Sluis/Fakir - so I had the galaxy under my control very quickly. I had RebED'd it to make it far easier for the Imperials to produce, something like 50% on most capitals, while it was like -20% for me. Earlier in the game I captured the Emperor in a freak incident as he tried to quell an uprising. I immediatly sent the ship he was on deep into Hyperspace, he appeared in the outer rim, and I chose the planet on the other end of the galaxy from there and jumped to lightspeed. The second the ship arrived, 136 days later, he escaped. Coruscant was lightly defended, 1 VSD, 1 ISD, though most of my fleet was mopping up on the other end of the galaxy. Caps fled, TIEs died, I was trying to Sab his shields so I could bombard. Luke hit the final battle and captured both the Emperor and Vader. I eventually built enough MonCals to punch through. ( I had so many resources and only around 22 shipyards, 5, 5 , and 12 on separate planets ) Finished the garrisons, invaded, won. The bad thing about the hard AI is that its smart enough to do General Bombardments on sectors you have full control of, its devastating.
  3. Nah, you have to look at the bright side. But a few points - 1. Its easy to play the rebellion. By day 50 you can control half of the core worlds thanks to the PR nightmare that happens when you liberate a planet. In the current game I am playing I am on day 150 and am running 4 sectors (huge galaxy) with Coruscant at about 33% Rebel popular support, and enough resources to build about 10 death stars if I wanted to. 2. Mon Calamari Cruisers rock. X-Wings and Y-Wings rock. Heck, all fighters do. While you're only real viable capital ships in my opinion are the MonCals, Dauntlesses and for a quick strike Assault Frigates, all your fighters will win battles if used right. 3. The Imperial AI hates the outer rim. Use it to your advantage. At the start of the game, send 1 or 2 Corvettes to scour the galaxy for planets with 12+ energy. Use them as bases. 4. Gunships! They'll eat TIEs. I love to play the Rebels. Its easier to win (Coruscant doesn't move. The Emperor tends to stay put. ) Plus, hey, you're the Rebels.
  4. I'm really no good at modeling. I'm sure theres more than one person who'd like to see a Battlestar duking it out with a Star Destroyer, and I'm working on a card set. It'd be easy to model the '78 one, as seen here, and not that hard to model the new one ( 2004 ), as you can see here - http://media.battlestarwiki.org/images/9/98/Pegasus-Comparison.png Image credit goes to battlestarwiki.... Anyone who would take the time to do it, I would really appreciate it as it would go a long way in developing mine and other's cards.
  5. Oh boy. I just bought Rebellion again, after a year or two of having lost it, and played the Empire on a Medium Difficulty / Huge galaxy game... 'course, I didn't have too many problems - until the end. Leia, Mon Mothma, 90% of the enemy characters captured, all core worlds mine, I was scouring the outer rim for the rebel base. I checked it all, didn't find it on the first pass, so second pass I decided I wasn't taking any chances. I used a fleet of SSDs to melt any habitable planet into slag (General Bombardment) and still didn't find it...so I built a couple of deathstars. I found rebel HQ, it was on a populated planet (when it was neutral) that had 1 energy slot and 1 mining slot to begin with. So I death-zapped it. I didn't get Luke. So, I quite literally destroyed every single Rebel planet in the outer rim. Which was a PR nightmare. I watched my Maintenence points go from +1100 (2 deathstars, a large capital fleet, TIE Defenders and about 120 regiments of Dark Troopers will do that to you) to -2000 fast. After ripping the outer rim a new one, I still didn't have Luke. So I pressed on - to the core worlds. (I had the game going on Fast to save time, I was annoyed, the Rebellion had been smited except for him). A few had defected so I started with them, then I uh, well how should I put this. I destroyed 3 sectors of space. Maybe more if you count the odds and ends. I worked may way around in a clockwise motion, starting from the Corellian sector, I spared Coruscant, and blew everything up til I hit Sluis Van. I had my finger on the Destroy System button when Luke tried a kill deathstar mission. This didn't work out well for him, and at day 4000 ( longest game ever, I generally win at no later than 1700) I had finally won. I didn't think anyone who had been on those planets really cared much. Oh, and I had something like -8,000 maintenence. The oddest thing happened - in some sectors, killing planets raised my popular support. Some systems declared neutrality before I even got to them, from 100% Rebel. I wasn't amused and still zapped Phew, mega-block of text.

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