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Quasit

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  1. So the fix to this was...? A friend of mine keeps getting this error when trying to load settings for Reloaded Beta
  2. Just means that .reg files are not currently associated with regedit.exe. Go to start, run... then type regedit and import the .reg file manually.
  3. More observations, questions and some suggestions... After looking at some other aspects in detail it seems that NR have more than the edge in Multiplayer. One of the biggest advantages is starting with at least 3 construction facilities at the HQ, whilst Remenants have 3 Shipyards. This is by no means equal, Construction Facilities being by far more important at the beginning. I have had starts where Remenants have no construction capability whatsoever. A guaranteed construction facility is imperative for both sides. Also, some starts as Remenants have had negative maintenance right off the bat or a system in uprising right away, with no troops on it. One of the balancing factors in vanilla was having Darth Vader, who had no peer early game. This made up for the halving of possible recruiters for the Empire and lack of diplomats. As it currently stands NR have 5 Jedi and Remenants 4, with NR starting with at least 2 (Luke and Leia), NR have 4 starting diplomats and Remenants only 3 with 2 of those being needed as recruiters. Luke is quite capable all rounder and Leia is an ott super-diplomat (175-200 diplomacy). She blows Mon Mothma out of the water. I think the % bomus from the force was forgotten when her value was inputed. All known force users need lower stats to compensate for the force bonus that is added afterwards. Current starting minor characters for Remenants are; Paelleon (Diplomat and Officer) - over Jerjerrod Ruhk (Agent) - over Ozzel Dorja (Officer) - over Piett Ysanne Isard (Agent and General) - over Needa Who these characters are replaced over is important as where they were placed at upon starting often had to do with where the disloyal (handicap!) systems are. Being able to put a General there, starting diplomatic channels or an Admiral on an orbiting fleet was often the only hope that the Empire had to stave off a sector wide rebellion. Ruhk is useless, Ysanne is marginal and Dorja cannot help sway a planet. I would like to see Remenant start with a force user that can be made an officer to make up for Thrawn not being a Jedi. However, the current character list doesn't really have anyone to suggest that stands out to fill this role Whilst I'm on minor characters, why does Carnor Jax have an extremely low leadership value but can be made an Admiral\General and Sate Prestage be made into a Commander? (if Carnor was jostling to become the next Palpatine he would be a decent leader and when did Sate ever become a fighter pilot as his advisor) Also, Khabarakh is a 5% probability known Jedi? These things strike me as odd. Almost all the Capital ships have pretty fast hyperdrive values. That in itself isn't bad, being set at a later time in the history of the galaxy it makes sense to have technology progress, however the sectors are alot closer then they previously were. Transit times have been reduced greatly making most destinations just a hop, skip and jump away (>30 days). I love that the galaxy now accurately represents the lore, please just expand the distance between sectors equally. This will give pause before sending off your fleet 'long distance' as it can't just be back in a few days time, as it presently stands. Poor Remenant do seem to have it a bit rough atm. Ofcourse, these observations are all made with multiplayer balance in mind foremost.
  4. I noticed at the start that planetary systems that are owned without any facilities are sometimes lacking a loyalty bar. I have even seen a similar system in uprising, requiring 1 troop garrison despite it having no troops on the planet at all. Is this a bug? or are there systems that are 'fanaticaly loyal'?
  5. After a little preliminary testing I have a few observations with a multiplayer focus; NR HQ still being moveable. I know this is probably hard coded, but I'm not sure that it makes sense for the NR to be able to shift its powerbase around. Surely Coruscant takes that mantle? Perhaps if it can be tweaked so that when shifting it is still visible, or maybe that it checks the target planet and thinks its neutral thus aborting the move? Regardless, unless it makes sense within the 'Lore' (i am rusty on the books past EpVI), I guess a solution is a pre-game agreement not to move the HQ. With all the initial NR worlds it almost impossible to pin it down otherwise. Star Galleon\Assault Transport comparison isn't really a problem imo. The vast hyperdrive rating difference alone makes the units very distinctly different. A potential problem I do see just from looking at the stats is VSD compared to Strike Cruiser. It seems that the VSD is by far better value, with only slightly worse Ion Cannons but better bombardment, troop capacity, hyperdrive, fighter capacity and less maintenance, whilst not requiring any tech advance to build. It seems strange to need research into a ship that is as blatantly inferior as the Strike Cruiser, even though they were supposed to have many advantages. "The strike cruiser was designed to be mass produced in a limited amount of time. It was a triumph of Imperial modular technology". Perhaps I am missing something here that occurs late game, if so please point it out. It's deliberate that NR should have more\better diplomats, no? That was always true of Rebels vs Imperials in Vanilla. However, they do seem to have very high ratings. The difference now is Remenant has the advantage in superior ground forces across all the units, both in upkeep and detection values. This is a good thing. THANKGOD there is no Sullustan equivalent. Creating a cheap spammable unit to fill that old role would be, I believe, to the detriment of the game. Remenants still have that edge in subduing uprisings because of the +50% leadership bonus and is an effective tactic to use in striking important NR worlds. NR now have a research advantage over Remenant, with one extra Facility researcher at their disposal. Perhaps this can be balanced by Remenant having an extra Ship researcher, since Thrawn can no longer fill this role? All in all, an incredible job on Reloaded. Vanilla Rebellion was never balanced in the first place and Reloaded goes a long way towards solving that. GJ guys!
  6. ...and in conclusion, if you do happen to use Savegame slot 6, get both players to rename the file as another slot and resume from there. This has been tested and works.
  7. Nevermind, I've found the issue. Savegame slot 6 is stuffed. DO NOT USE SAVEGAME SLOT 6 EVER!
  8. Resume saved game seems to be an issue, as in it can't be done! Otherwise it works fine, you just need to play the entire game in one sitting and pray for no Reb.exe errors. EDIT: This is incorrect, just do not use savegame slot 6.
  9. I've been playing Protectorate TC mutliplayer recently and everything seems to work fine. The problem arose when we connected to resume our game later on, the load game option is greyed out! I checked with my opponant, with both have the netgame save file with correct timestamp, it just seems that the rebellion multiplayer lobby doesn't recognise that we both have a game to resume. Does anyone have a work around or fix for this? Potential ideas maybe?
  10. Protectorate seems to work fine multiplayer, but when I go to load the save game to continue the option is greyed out! Does anyone know how to resolve this? Playing a full game in one sitting isn't really an option, Reb.exe errors not withstanding. Thanks in advance. P.S. Ooops, moderator please move post to Multiplayer discussion or delete.
  11. I'm up for a game and am on Hamachi regularly. Live in Oz too so same Timezone
  12. My AIM name is Quasit808 if ne1 wants to play or email. octagon(AT)internode(DOT)on(DOT)net Looking forward to it.
  13. Just use the trial version of tcp-com. After one hour it will inform you that ur 1 hour trial period has expired. Simply DO NOT press ok on the confirmation box and you can continue to play on without losing the connection. Simple.

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