More observations, questions and some suggestions... After looking at some other aspects in detail it seems that NR have more than the edge in Multiplayer. One of the biggest advantages is starting with at least 3 construction facilities at the HQ, whilst Remenants have 3 Shipyards. This is by no means equal, Construction Facilities being by far more important at the beginning. I have had starts where Remenants have no construction capability whatsoever. A guaranteed construction facility is imperative for both sides. Also, some starts as Remenants have had negative maintenance right off the bat or a system in uprising right away, with no troops on it. One of the balancing factors in vanilla was having Darth Vader, who had no peer early game. This made up for the halving of possible recruiters for the Empire and lack of diplomats. As it currently stands NR have 5 Jedi and Remenants 4, with NR starting with at least 2 (Luke and Leia), NR have 4 starting diplomats and Remenants only 3 with 2 of those being needed as recruiters. Luke is quite capable all rounder and Leia is an ott super-diplomat (175-200 diplomacy). She blows Mon Mothma out of the water. I think the % bomus from the force was forgotten when her value was inputed. All known force users need lower stats to compensate for the force bonus that is added afterwards. Current starting minor characters for Remenants are; Paelleon (Diplomat and Officer) - over Jerjerrod Ruhk (Agent) - over Ozzel Dorja (Officer) - over Piett Ysanne Isard (Agent and General) - over Needa Who these characters are replaced over is important as where they were placed at upon starting often had to do with where the disloyal (handicap!) systems are. Being able to put a General there, starting diplomatic channels or an Admiral on an orbiting fleet was often the only hope that the Empire had to stave off a sector wide rebellion. Ruhk is useless, Ysanne is marginal and Dorja cannot help sway a planet. I would like to see Remenant start with a force user that can be made an officer to make up for Thrawn not being a Jedi. However, the current character list doesn't really have anyone to suggest that stands out to fill this role Whilst I'm on minor characters, why does Carnor Jax have an extremely low leadership value but can be made an Admiral\General and Sate Prestage be made into a Commander? (if Carnor was jostling to become the next Palpatine he would be a decent leader and when did Sate ever become a fighter pilot as his advisor) Also, Khabarakh is a 5% probability known Jedi? These things strike me as odd. Almost all the Capital ships have pretty fast hyperdrive values. That in itself isn't bad, being set at a later time in the history of the galaxy it makes sense to have technology progress, however the sectors are alot closer then they previously were. Transit times have been reduced greatly making most destinations just a hop, skip and jump away (>30 days). I love that the galaxy now accurately represents the lore, please just expand the distance between sectors equally. This will give pause before sending off your fleet 'long distance' as it can't just be back in a few days time, as it presently stands. Poor Remenant do seem to have it a bit rough atm. Ofcourse, these observations are all made with multiplayer balance in mind foremost.