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Ar198

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  1. I know you are going for the commander point of view, and it is awesome to have the main game from the commander's perspective, but while you are waiting for fleets to jump from one place to the next - it doesn't hurt to beable to do other stuff such as planet and system development. I was thinking if you are doing things on a galactic scale like rebellion and not linear level driven campaign of going from system to system, I think it would be eaiser to have the player manage everything rather then an AI to run economic manageing with what areas need shipyards, and fleet building - what ships get made and so forth.. Because really it is the politicians jobs to run the commnders and tell them where to go and what to do. It was the reason why the Empire built a death star rather then 20 star destroyers and is one of the reasons why the Tie Defenders didn't get mass produced. BTW, looking at your site I like the videos you have posted and everything.
  2. Oh.. lol, I spoke to soon.. IDOE is not the http://swgalacticcivilwar.com/ lol.... oh well.. I guess it is similer in thought though...
  3. Hey, I've remembered this project form awhile back and almost forgot about it, but then I dig up an old copy of rebellion and it reminded me. I've always had high hopes, because I thought the idea was pretty nice. This video gives me hope that the idea is still alive, but I wanted to know how are along are you guys?

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