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Kesserendrel

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  1. So I loaded a massive array of cards, but I discovered that only the Encyclopedia pic and the stats change. In the tactical view the replaced ship (Bulk Cruiser) still shows up, and worse yet I can't launch fighters, though they show up in the fleet. Could this be a bad card or am I doing something wrong? Modded cards seem to behave as they should. It was only this new one (downloaded from the database, an MC-80B card) that didn't.
  2. I am going to remove T/Ds and replace them with Z-95s on the Rebel side. I am making massive changes, or planning to anywhere. Many ships on the Reb side will be replaced by Mon-Cal designs and the others on both sides will all be altered some way, some major and some minor. Thanks for the info.
  3. Are you keeping your refined materials stocks up? Usually when this happens, it's because your refineries aren't keeping up. If you let your ol' friend C3PO keep track of the mines and refineries, you need to supplement his choices a bit. This is probably your problem. The middle periods of the game are usually when things can get tight.
  4. Long time lurker and player, first time poster. I actually just eBayed a copy of Rebellion, since with RebEdit I can inject some sort of difficulty and, more importantly, "historical accuracy" into the game. I don't have either program yet, so I can't experiment for myself, so I have this question: Are the number of starfighter types per side limited to 4, is the total part of the ship total, or can there be, say, 5 types for one faction and three for the other? I want to keep the B-Wing, but add a Z-95 to the Rebel faction. Any answers will be much-appreciated.

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