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winchwood

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    A galaxy far, far, far away

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  1. Most of the suggestions relate to space battles, so here are a few (hopefully simple) ideas to improve character gameplay. 1) Select default missions according to a character's skill levels, so a character with high Espoinage and low Leadership defaults to an Espionage mission instead of Incite Uprising. 2) Allow the creation of "mission teams", e.g. to set up Han Solo with two decoy Infiltrators as a team so you don't have to assign characters and decoys for every mission. 3) There *is* a way of training characters as some people have requested - send them on missions! An inverse learning curve would be good though - characters with a low skill learn more from a successful mission, whereas a character with high combat skills would learn little from their 100th successful mission. 4) Officers could have a visible impact on foiling enemy missions - where a mission is foiled because of an officer, the officer reports that they've foiled an enemy mission and gains an appropriate skill increase. Some missions would still be foiled by troops and/or fighters though, where no skills would be gained. 5) Retain random Jedi status - this helps make each game different - but definitely bar some characters from being Jedi. (e.g. Chewie, as someone's already suggested.) That's my five..

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