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Admiral_Daala

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    A galaxy far, far, far away

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  1. Yes, Windows Xp, service pack 2. Also my WMV and Micro Word have stopped running because it says i have to validate my copy of windows, and it says i dont have a legal copy, which i do . . . so ive decided to get vista, though it still suxors.
  2. Ok, this mod looks AMAZING! Thank you to all those that made it . . . just hurry up and let me play it.
  3. And, no it did not work. Yes, I unistalled everything, and used CrapCleaner, alas, to no avail. A.K.A I'm still screwed.
  4. Ok, great, thank you. I'll get back to you if I have more problems, or if it does or doesn't work.
  5. Wow, you guys have some issues to work out . . . .Anyway! About the whole ISS thing, someone wanna fill me in about it, i'd like to join . . .if im good enough.
  6. Yeah, i Pre-orded EAW, and got it immeadiatly aftetr it came out(I was dying for a good SW space RTS . . .). The game was impressive at first, then became very boring, as it fell straight into the role of any other RTS, the game holds almost no realism to the SW universe. Thought it was kind of a crappy game . . .cool graphics though. The mods have redeemed the game largely. So thx to the people who made some pretty amazing mods . . .And about Realism 2.0, I never could get it to work . . . and the links to the site dont work, so . .. i have no idea what it looks like . ..
  7. Looks like a great mod, when's it going to be done? Also, where do we get it at?
  8. I've gotten the mod to run flawlessly before, and now when i try to open Warlords, a little pop-up appears and says "15" and gives me the option to quit or retry. I've tried uninstalling HW 2 and warlords and reinstalling them, I've checked my system it meets all the requirements and i have DirectX9.0. HELP!
  9. Anyone know in what version will the YZ become fully playable?
  10. Yeah, this mod is a great one. Resource ships should not be heavily armed or armoured, they should be susceptible to military raids, even fighters. Commerce raids is a good way to whittle down an emeny before going all out on his base. I'd like to see some ships designed solely for hit and run purposes though, as that is a major part of some strategies.
  11. ISD's take on the role of Destroyers in the Star Wars universe. They are heavily outgunned and out ranged by other imperial ships, so therefore take on a "destroyers" designation. Though they are massive and powerful ships on their own, in comparison to the Imperial navy they are standard sahips, that are outclasses by many others. You cant compare them to anything we have now in the world ,because the Star Wars universe has a different set of rules. We look at a ISD and go,"OOOOHHH!" but to people in the SW universe it's just another sight. Just like we have destroyers now, that we look at at go, "yeah it's kind of a small ship", but put that ship into combat 150 years ago, and everyones going to go'"OOOOOOOHHH!!!", but to us it's still just a dinky ship compared to a carrier orBB.
  12. I'm running a Pentium 4HT, w/ a 6800Gt and i have absolutely no problems running Warlords on max Ai's. Don't know what you guys are all talking about . . .
  13. Yeah, the mole miners, under you build options. It's under the auxiliary ships (the little diamond marker to the right side). Hope you find it.
  14. I can get the yuuzhan vong to work for me at all! The only thing i can build is resource collectors, it's annoying, how do i build other units?

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