Alright when I have some more time on my hands tomorrow I'm going to try to work this out, but I was wondering if anyone had tried this before. I'm trying to come up with a fair and balanced system for non-character cards. I want to figure out maintence costs and construction costs based off a formula. For example: Take the characteristics of an Alliance Fleet Regiment Attack: 6 Defense: 3 Bomb. Defense: 5 Detection Rating: 15 Set it up as a fomula: 6a+3b+5c+15d=8 [Const Cost] 6a+3b+5c+15d=6 [Maint Cost] Do the same for the other Troop Units and slap it into a polynomial solver. Try to get a,b,c, and d values. Then whenever I make a card I punch in the ratings I want and figure out what the fair costs should be. Of course this only really works if Lucas Arts used a formula. If there is no governing formula my idea is to use some well known canon ships (Nebulon-B, ISD I, ISD II, CR-90, CGun, Carrack) and basing a formula off them by tweaking values as needed. Then I can apply this across the board by ratios. For example the cost of a Neb-B is 34 and the cost of an Alliance Fleet Regiment is 8, therefore the Neb-B costs 4.25 times a Fleet Regiment. So after I have a Neb-B pegged correctly I can set my fleet regiment based off it. So what do you guys think?