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Terran

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  1. I found the Spy/Traitor program in the Download of Protectorate. Its quite useful, to see AI doing
  2. Sorry about my english, I am Spanish. Well, I want to know if there is a program to edit savegames. I have been using hex editing to change little things in the savegame (usually the game crash or has no effect ). I read a post where Cain says that there is a savegame editor.... anyone knows how to find it? The second question is that I want to know how the AI is doing. I mean that if I am the rebels, I want to know for testing what is the imperial AI doing. Cain talks about a "Spy/Traitor Program" to see what is the AI doing. Anybody knows about it? Anybody knows how to see the AI is doing? Thanks a lot
  3. Sorry, that was tested when I changed th ISD (85) for the SSD (86), so It have enough space to four stormtroopers. It seems that the fleet in Coruscant is not randomly generated, in ALL my test, always apear the SSD, 6 Ties and 4 Stormtroopers (and sometimes more ships, but they are generated randomly to be in any planet) Anyway, if you change the ISD for a Carrack, for example, the game will not crash, and the Carrack will have 6 Ties and 4 Stormtrooper inside You can get them to move the to the planet, but obviously, you cant reload then in the Carrack (I think ) I have been testing some things in the way that Rebellion randomly creates fleets at the begining for the Empire, and I can make the Empire start with 3-4 ISDs (but no VSDs, Dreads or Galleons) I still dont know how to increase the amount of ships, but in my free time, I will be working on that. I hope that the forum member that created the SWRE editor can see this and upgrade his program to make changes in the fleet on Coruscant. We can make a harder game for the rebels if we put a lot of ships, fighters and troops in Coruscant
  4. More information, VERY IMPORTANT! Well, still editing CMUNEFTB.DAT I have discover the way to add more ships, fighters and troops. At the begining of the file, there is a "0A" in hex, in dec is "10". This means that only 10 elements are generated: 1 ships (always a ISD) 6 fighters (Tie F) 3 Stoormtroopers Total: 10 I have ALWAYS the same results, in hardest difficult and biggest galaxy. If you change this "0A" for "0B", you can add one element more. I have tested with adding another Stoormtroopers, and It seems to work perfect. If you add in the file this "structure" : 01 00 00 00 00 00 00 00 06 00 00 10 , another stoormtropper is generated in the fleet in Coruscant. Now, the game always make 1 ISD, 6 Ties and 4 stoormtroopers I will continue researching, if I can add more ships
  5. Hi, sorry for my bad english, I am Spanish. Well, I have edited CMUNEFTB.DAT to test some things, changing 85 00 00 1C for 86 00 00 1C and the Empire ALWAYS begins with a SSD!!! The troops and the figthers can be replaced too (for example, change stormtroopers by Fleet Regiments or even Mon Calamari!!!, but I havent tested yet to add more ships or figthers in the homeworld (coruscant) So, I can change the principal ship for any type, change the 6 fighters for any type (interceptors, bombers, defenders) and change the 3 troops regiments. I will try to add more ships in the beginning to the Empire, but It seems difficult. PD: Thanks a lot for the information in this forum!!!

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