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Thomas_von_Mistont

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  1. Yes it does. Hard to intercept... But not impossible? It's light in tunnel, weak but always
  2. Well i'm just finishing law studies and as far as i know as long as this game is free you can use all images you find. Just give credits to authors. EAW is very modable, there are dozens of mods adding new units, changing it's stats etc. So it's not a problem. I was not playing EAW too much (i will reinstall it to check this out this evening) so i don't remember if ship's damages are carried out to strategic part of EAW (like in Rebellion) but even if they don't it's still not that bad, maybe not perfect but always better than battles in rebellion. But we can deffinetly "intercept" data about nuber of ships that survived a battle. Good luck in making your game, i can't wait to see it working If you ever want some help with game concept/realism/economic i'm offering my help i think i'm quite good at it (my skills = my vison of my skills - my presumption )
  3. What we want is strategic map and economy from rebellion and battles from EAW. What we need is program that does two things: 1) When battle occurs in Rebellion and player choose option to command battle program, instead of launching Rebellion battle, launches EAW skirmish battle and transfers information about number and type of units into it. 2) When battle is finished it transfers informations about loses and goes back to Rebellion. The problem is of course lack of source code of a game and of someone with enough skills to do that (though i belive it's not that hard to do with source code).

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