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SD_NZ

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  1. thanks for that! I didn't realise you could actually move whole sectors round with rebed!
  2. hi guys, once again great work on rebellion. After forking out for SW EAW when it came out I am now back to playing rebellion in my spare time! What a waste of cash... Anyway, I have checking out the features of Rebed, specifically the galaxy editor now. Has anyone tried having all the systems in the galaxy colonised? How will this affect the game? What else is worthwhile chaniging in the galaxy ed? I have started a game with all systems colonised. After the slow start the rebels did start getting systems in the rim to join, after day 500 they have 2 outer rim sectors plus a few other planets. But I made the mistake of making some their ships too cheap and the rebels were pumping out corellian corvettes, with fleets of upwards of 20. So a further question is - if I use rebed to change values, ie refined costs of ships, during a game will this stuff up ai builds? I have a feeling that the corvettes already in construction will be stuck in an endless loop due to the change in calue and never get produced and thereby tie up the ai's ship yards. Any exeprienc in this field? thanks.
  3. yeah, thank god for that. I had the same urge after 6-7 years of not playing and thought, my god what if it doesn't work! but there are little miracles from time to time...
  4. yeah - thanks! I am playing the PTESB mod. I usually leave several sectors alone to the AI, particularly in the core while I colonise the outer rim, even when I am the empire. in my new game I have all the ssweena sector with coruscant and another core systrem while I go for half the of the out rim and hope the AI takes the rest and builds up... In the readme for PTESB it says not to change the stats. if I change the fact that ISD can't be built by the rebellion or lower the maintance of most capital ships, will this affect the AI? Is using rebed ok for admirals nightmare?
  5. Hi all, new to this, I was a huge fan of SWR when it came out in 1998, so I know the basics of the game. So I rushed out and got EAW when it came out and of course I was disappointed - there is no stragtegic depth like in SWR! So what di I do, I reinstalled SWR to relive old glories... Anyway, that's when I realised that there must be other crazy, retor SW fans like me that prefer the old game, hence finding this site. Great stuff everyone, I love it! So I got myself SWR ESB mod from here, again excellent work, but I do have a few questions, mainly about the AI. I always found SWR too easy and the AI pretty silly, so: does ESB or any mod work on the AI specifically? Can the AI 'colonise' uninhabited planets yet? What does the disable advanced AI on/off button do in the preferencs screen? I get confused whther it should be on or off. Will the AI ever make a fleet that could challenge my preferred battlefleets of 20 SD IIs? Any more recommended mods out there for experiencd SWR players? thanks for your help!

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