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Graptor

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  1. Note that most 'Sector Wide' bonuses only apply to the core. Bombing Civilian Targets, Liberating a planet held by force, even the minuscule change when a planet joins one side or the other (it's tiny but it's there. Getting 2-3 planets from one diplomacy mission DOES happen, regularly). These all only apply in the core. In the rim, you can do anything you want practically and it won't affect any planet but the one it's being done to. The sole exception being... that funny little 'Destroy Planet' button the Imps can get. That is the ONLY case where what you do to a planet affects planets outside the sector, and also the only way for something happening to a rim world to affect support anywhere else. As a matter of fact, the support hit is so devastating it makes 'destroy planet' mostly useless. Even if you destroy a rebel planet, the own-sector bonus doesn't even close to make up for the hit everywhere else. One of the reasons Death Stars suck. In fact, the only two redeeming attributes I've ever found with a Death Star, are it's massive Fighter and Troop carrying capacity...and the fact that it is the only unit in the game that can survive a hit from an LNRII in a regular bombardment(this is also the only way a Death Star can end up 'Damaged'. For the record: It looked like it'd take about five hits to kill it, if I remember right).
  2. The biggest tip to capturing a Force-using character is pretty simple: If you find them and pin them down somehow... do NOT send another Jedi after them! They'll get detected, have a jedi fight, and maybe someone gets hurt, but that's about all that happens. This goes for trying to grab Luke, the Emperor, or Vader. My recollection, which is a bit fuzzy, I haven't really played much in years... is that this applies even to minor character jedi. I don't recall if they have a special message for minor character jedi detection and subsequent fighting(my first thought is 'no, it just shows up as foiled'), but I seem to recall it seeming like the result came out the same. What you want to do in this case is send a number of your highest combat rating 'normals' in. You're going up against the Jedi's inflated combat rating, so it's almost certainly not going to work 1 on 1. One trick to soften them up as the Empire: run an assassination mission first. Partially successful assassination missions wound the target, which lowers their combat rating. I THINK you can run assassination on majors, which is slightly misleading as they can NOT die, merely get wounded. (Can't verify atm 'cause my current game, I got Luke and Leia without hardly trying and Han is being...elusive). I do think I recall running assassination on Luke in the past though, specifically to lower his combat rating and make him an easier capture(it also keeps him from doing much of anything while you're trying to grab him, which is nice). I can't verify the minor jedi parts either...'cause Vader is being stubborn and not finding any.
  3. Yeah, the demo was definetly rushed, annoyingly so. Very annoyingly so. They completely glossed over large portions of the game, to the point I wonder just how much the battles in the demo are even going to be like the ones in the real game. Why you ask? Because if nothing else, I noticed something in the ground battles the AI definetly didn't exploit. The defender can cap reinforcement points and the mercenary building. Other than that, I think the bombing runs are dramatatically overpowered. I'm hoping and praying the Anti-Air, when used effectively, will knock out some of those Y-wing's thunder. The only time the AI had an Anti-Air turret on the demo map, it was managing to shoot down two of the three Y-Wings(or so) on each pass till I killed the dang thing. I'm also hoping that most of the maps aren't as small and pre-laid out as that. I have to admit, needing 'build pads' that are placed on the map to build turrets seems a bit annoying. A couple of times when I was taking out the AI base, I would take his build pads after wiping out the turrets, and build my own turrets to shred his own base with. Might be harder against a person, as I a person would probably put some effort into holding his pads, whereas the AI, like with the RPs, doesn't care. And my father and I ordered two copies of the Collector's edition. Why you ask? For the same reason I got the Collector's edition of F.E.A.R. and Battlefront II. Collector's edition versions are generally DVD-ROMs instead of a pack of CDs. (Sidenote: Battlefront II came in one of those double-wide CD boxes that're designed to hold a whole stack of discs. It has a super tall spindle and walls around it to hold the disc in place. That's right. Disc. Singular. hehe.)

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