Hello Everyone, I was wondering if anybody out there could tell me how to convert Hull codes/Shield rating and Wpn damages to new ships, when making new cards. I am familiar with both the WEG and the WOC stats for almost all the ships and want to know How the game design time figured out some of the number they assigned to ships. Take for except the CEC DP-20 Gunship, in both RPG worlds it has a hull of 4d+2 or 460points shields 2d+2 or 260 8 Turbo Lasers 4D+2 or 4d10x5 6 Quad Laser 5d or 5d10x2 4 Concussion missile Tubes for 9D or 9d10x5 damage so how in the heck did they come up with 150 Laser dam x 4 arcs? The Reason I ask is I want to add a few new Cap Ship cards, but want the game to remaind balance. I dont want my new ships to be over or under powered compared to existing ships. I have come up with a eye figure for thise numnbers based on the other ships, but want to know if anyone has cracked the code for converting ships from there RPG stats to Rebillion Stats Confused Rebeleprivateer