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SnowStyle

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  1. Hello, i'm new here and new on this game, did discover it recently while i was trying a bunch of oldies, pretty good game btw I have been annoyed by some random event on one game and did want to revert the effect, so i have been reading about savegame editing on this board (thanks to DarthTex's works) and been able to restore back my planet (yeah i cheated ) Now i am interested of all data who can be edited (.dat mostly), to explore possibilities, that's why i'm posting here i think it's the main thread about data structure, so that's a Bump So after reading this thread and checking a .dat file to try to understand how things work, i have now a question, i don't know if somebody already explained this or not Where is the data who links items to their pictures ? I mean, when we analyse a file like PROFACSD (probably the smallest file ), we have some parameters about Mine and Refinery, but i don't see a link (ID) to the picture file, it is strange because there is an ID to strings file (textstra.dll), but where is the ID who link to GOKRES.DLL ? i'm looking for a way to relink the Mine object to display Refinery picture in game by altering only one parameter in any editable file, is this possible ? (there is no point in swapping pictures, i'm just interested in the method to do this of course) Here is the structure of the Mine from profacsd in case i've missed it (did not find anything new, just used Vakundok's works) 01 00 00 00 ID 01 00 00 00 Active Flag 2A 00 00 00 ? 2B 00 00 00 ? 2C 00 00 00 ? Production Type Identifier ? 01 20 02 00 2001=8193 -> "Mine" from textstra.dll | 02 = ? 01 00 00 00 Alliance 01 00 00 00 Empire 06 00 00 00 Cost 00 00 00 00 Maintenance 00 00 00 00 Research Order 00 00 00 00 ? Research Difficulty ? 05 00 00 00 ? 05 00 00 00 ? Rate of Production ? I suppose i might not get any answers for a while since this game is old and people have interest for it from time to time i guess So i will continue my investigation

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