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evane241

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  1. Hi! I would like to test the beta as well please.
  2. Using LAA or something similar makes the game unstable; Stardock themselves considered it and voted against it due to this. We mentioned this in the old Entrenchment versions, however, due to how Steam is, doing such a trick is a very bad idea, as Steam will throw a fit and ensure you cannot play MP anymore. At least, I think, until you verify the game's cache, aka "fix" it. Well I can't speak to the Steam version of the game, but the standalone download from Stardock works great with this enabled, played several matches with all effects on highest detail and no crashes.
  3. Just made a donation to swrebellion.com. In the future, you guys should think about accepting Bitcoin, there is less of a fee to convert it to USD, or whatever your preferred currency, than PayPal charges just for their overhead. Also you might find other people are more willing to donate via that method than putting the charge on their credit/debit card, myself included. Also, Dwolla, is a US-only based electronic payment system, extremely similar to PayPal, however they charge a flat fee of only $0.25 per transaction, as opposed to $0.30 + 3%. People would be less likely to use this service, but it might be worth making available since the transaction fee is almost nothing. Looking forward to the beta release for Rebellion, is there an update on a possible ETA? Regarding the mini dumps with "Highest" detail settings; I remembered an old trick I used back when Fallout 3 first came out, that allows you to modify an executable so that it can use over 2GB of memory: http://www.youtube.com/watch?v=MJ1_RG8QblM It's not exactly a secret, but not everyone knows about it, so it might be worth adding these instruction to the mod's readme?
  4. Found it here: http://www.strategyinformer.com/pc/homeworld2/mod/44504.html Is this mod still under development? It would be nice to see a playable Yuuzhan Vong.
  5. I noticed that there was a "hyperspace jump complete" quote in the Warlords 0.45 mod for Homeworld 2, could that be used for Sins perhaps? Looking forward to the next release. I would like to make a donation, but would prefer not to use PayPal since they charge a rather large fee. Do you have a Bitcoin wallet, or Dwolla account?
  6. 1) I have played a few games using the alpha release, and I noticed that usually at least 1 player seems to start off with just an asteroid connected to their home planet, otherwise they are completely isolated from the star. I know that the pre-made maps crashing is known, but I didn't see this issue mentioned anywhere. This happens at least 75% of the time I would say when starting a random map, a lot of times it's an enemy that is stranded, so you can never really be sure until half way through the game. 2) Also I encountered a couple minidumps that I wasn't able to relate to any ability or occurrence in particular, but after changing the effects detail from highest down to high, the game didn't seem to crash again. I know that this is a known issue in the Entrenchment release, however I also did not see a mention of it for the Rebellion release. 3) Is there any chance that the number of "String not found" planets listed in the map designer can be reduced? It's very time consuming making a map when there are about 200 available planet types, 75% of which are "sting not found". 4) Lastly, I would also like to see an alternate "phase jump complete" sound effect. I should be able to get one and convert it to a .WAV if you would like

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