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JasonTL

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  1. yeah, exactly, 2d representation to 3d space is very subjective. though its helpful tha the atlas has uniform maps with a north to space, but i'll just have to decide what picture to use as my galaxy background, then look at the spacing of my sectors. want to keep things as uniform and in tune with galactic maps from the essential atlas, but might have to just rotate things as a whole a bit for it to look nice. research is progressing, pretty much have the inner core and core worlds figured out. have to do some combining, but think i picked a good set of systems with important and recognizable planets to make things interesting and fun. now onto the colonies and beyond
  2. if you find vader and keep getting force boosts as a decoy or just foiled missions, its pretty easy to do. i remember a few times i've had luke as a jedi master before he even left to go to dagobah, lol. and if you wait til your jedi trainer has a very high force rating, then its easy to send a combined mission and have all of your trainees come back as masters.
  3. yes, i like zahn's work too, like you, in particular the chiss. not sure yet if i'll include it or not, probably not just because kind of cutting that part of the galaxy out lets me spread out the other 20 sectors a bit so it doens't only take a day to get between sectors. although, i guess i could also do that with rebed and the hyperspace values as well, hmmmmmm. only problem with that is han is still hard wired at 50 and sending a manufactured item from a facility would get there faster than capitol ships could travel. military regiments and non hyperdrive fighters would be faster too, lol. its so goofy that you can manufacture things like that and deploy them on the other side of the galaxy, yet TIE fighters just have to stay there and die in tactical, haha. then again, shorter hops might be fun, so i'm still working things out. i'm going to take more of a sector approach too, maybe combine some things like you did too. still doing alot of reading on wookieepedia on regions and systems making my lists up and figuring it out. definitley using the essential atlas as my basis for setting things up though. probably will end up looking much like yours will. maybe just zoomed in a little bit and tilted a bit. its space, i really don't think there's any true north to set up a map, lol.
  4. damn, you zipped up everything and then some, didn't you? THANKS. and the bmp converter is there, with the strategic and tactical color palettes. hope other people that are having trouble with masks tutorials not working anymore and that need these little programs find that link before it goes off that site too. just about everything you need to start on a conversion, besides research and some other free modelling software and a photo editing suit. i'll keep hold of that 7zip file so i don't ever lose all those things for yet another time. thanks again
  5. thanks so much. that helps a lot. look forward to the beta, i'll check out the alpha too, think i remember which thread its posted in. maybe all have to do the same this go around. put up some of the dll files and rebed files as i go through different aspects of my mod. wish i knew computer programming. looks like slocket is doing an awsome job reinventing the entire game. would have made it so much easier if the base code for rebellion had been released. don't know why lucasarts, after 14 years and the albeit small, but failthful cult following this game has had for so long, still can't give out anything. i could see if they had done it right the first time, ground tactical, planetary systems at least in the right regions of space if not the right sectors, lol. for what the game is, the galaxy map isn't bad for the gameplay, but i'm going to begin my tc with totally revamping the sectors, systems and maps too. with the atlas out and pictures on the net, have some good ideas. definitely want to have some inner core things going on, at least byss. maybe as just part of the inner core, or possibly oversector 0. that should be somwhere on one of the sides or top or bottom, and the other regions spreading out in a C or semicircle like way. no reason the unknown regions need to be in there, so that's what i'm thinking right now. still researching regions and sectors and systems, trying to get my list down. one thing i know for sure is that all 200 will be available via rebed for all three sized galaxies. that way, you can accrue more leadership points by recruiting a few more characters, and there's you'll only have to see if there's one or two goofy ones available at the start that don't make sense. i always hated starting a new game and having lando already available right after the battle of yavin, makes absolutely no sense. but cant' control that when you get six extra characters at the beginning of a huge galaxy game. so 200 star systems and only 6 characters to start, i like that. unless one is lando, then i start another new game, lol.
  6. been going through some of your other threads, mrphildevil. sounds like you're doing a great job. love to see it when its done. i'm soooooooooooooo far behind you, but hope to get there with my complete overhaul at some point too. i know its probably around here somewhere, but couldn't find it in the downloads section. have most of my other tools ready to go to start editing, but i'm really still in reasearch mode for now. i don't kow if any the tutorials have the bmpconverter in them, but if you could zip that up with the rest of them if they don't and get it to me, it would be greatly appreciated
  7. cool. all the turorials would be great. like i said, been a while since i've done any of this, would love to have them just to brush up and keep as a reference. my yim is in my profile, email is the same at that id. send either way whenever possible. thanks alot
  8. sweet, that looks like old school animated optimus, not the movie version. looks awesome.
  9. changing all the bmp files in the game is tedius and time consuming, but worth it if you want a tc that you really like when you play. you do have to take alot of time to find out what numbers go with every picture in the game with reshack or resoursce explorer. sorry, i used to have a complete list, but i have to start over making that again. mask's tutorials were great, but i can't get them to come up in the model download section anymore. if anybody out there has them, email them to me at jasonlaviolette2012 either yahoo im or email, both are the same, even in text form would be great. the game uses a certain palette, actually two, the one for fighters is even smaller than the other, or maybe its all things in tactical. find a picture of what planet you want to use, doesn't have to be a .bmp. then you have to play with a photo editing or paint program. you have to that that original picture and apply the correct pallete to it in such a program, then save it as a .bmp. after that, you can can use the converter to turn it into a .bin with the correct file name (numbers, in this case). be careful, of the 200 systems, the same planet picture can be used for a few of them, so you have to make sure the one you're changing is really the one you want to be changing. start out with one you know isn't duplicated in the game and see if that works. change the right files with the correct color palette and the right size and pixels, and it should look like you want. perhaps not exactly like the pic you started with, because the color pallete changed it a bit, but it should work.
  10. yeah, i've tried some modelling from scratch, got a few things to look ok, but i'm not very good at it or computer programming. some easy things you can do, though, are as simple as taking the models from the original game and texture them a bit better to make them look nicer in tactical. there's lots of models here too (though it seems a good number have broken links now ) and other places around the web that are sweet in game. even large file size complex models with lots of polys can be stripped down, tweaked, and textured to look a hell of a lot better than the originals. i hardly ever use a model as is, even from the ones in the downloads here. so i don't do alot of modelling per se, but i'll edit them, texture, add, take away, fiddle with size, til i get them how i like them. all those things can be done with just a few free modelling software programs, even though you might have to go through three of four of them to get a collada or google sketchup model tweaked to your liking and from the original type of file into a .x
  11. tried to take a peek at the demos on this crap laptop and had the same problems that were mentioned throughout the thread. new ps should be here within the hour, so i'll get back to you when i've had a chance to take a look once that is set up
  12. wow, i'm so glad i decided to look at the posts tonight and saw this thread, even though its been hard to read because i've been up going on 40 hours now, lol. i know absolutely nothing about programming, sadly, but it sounds like you're programming a version of rebellion from scratch just based on it? wish i would have gone into computer science, i would have tried something like this a decade ago. new compute is coming tomorrow, i just got a shipping confirmation. pentium 3.2ghz, 6gigs of ram, terabyte hard drive, windows 7 (which i was going to multiboot, but if you have this working in 7, might not have to, but will anyway for other older games) vid card is integrated, but at least it is HD, can always put another ine in, have the extra PCI slots. and gonna hook it up to my 32" wide screen hd lcd tv that i've been running this crap vista laptop off for years. not top of the line, but it was cheap for what i'm getting, so can't complain. can't wait to set it up and check out your delta demo build, almost want to stay up, but i'm falling over right now and my new system will come faster if i sleep til then, haha. while waiting the last week, i've started doing some researching. was going to start my own mod for rebellion, probably still will at some point. definitely want to go by the new atlas maps out, set up the correct regions, sectors and systems. i'm getting my bearings back on info about the galaxy, its history, characters, military units and ships, so will be starting to build an information archive about things like that for encyclopedia entries. don't know too much about modelling, and don't have the money for 3dsmax, but getting together those resourses too, cheap or free programs to at least edit, texture, and convert models. not really an artist either, but i can find pics on the web or capture them and get them with the right palletes and resulution for the different came pictures. can get some vid clips out of movies, maybe record some audio. was going to be doing those things anyway for my own TC. hope when you're done coding this, they'll be a program like rebed or be able to use some easy utilities to mod it too. sounds like you're doing a great job, really can't wait to see it. if you're programming this the way i think, you should be able to make this not only so much better in terms of the intelligence of the gameplay and AI, and some better graphics, which are nice, but nobody here has played rebellion for the last 14 years just for the graphics, lol. but also make it on a grander scale. maybe not in terms of thousands upon thousands of ships going into a tactical battle (which would be cool every once in a while, especialy with better control over the fleets) but 1.5-2x the amount of characters to control, small galaxy of 20 sectors, large of 35, huge of 50, more specialized special forces and fighter types and ground defense and assault troops, manufacturing and and defensive facilities. how cool would it be to have two sets of mines refineries. have to research new more efficient types that would increase your materials and rate of collecting them and purifying them and give more maintenance to build your bigger units as you research those too? and of course, more ships, from millenium falcons and lambda shuttles and slave Is to death start IIs, other battle stations, eclipses with superlasers, and viscount star defenders. and then there's teh dream, also being able to control ground forces in a tactical battle, but i think that's one wish we're never going to get, the game the way it should have been from the start, at least not from lusacarts. damn, i really ramble when i'm sleep deprives. anyway, i'm excited to check it out and give you feedback. at any point that the little skills that i have, besides ideas, cause i guess i already gave you some of those, would come in handy for you, just let me know whatever i can do. right now, i need sleepy. you're awesome for doing this slocket, keep up the good work
  13. yeah, i haven't seen the cardspace thing in a while. might be in one of the tcs around and i just haven't found it again yet. it is harder, but i was well on my way of editing the encyclopedia entries in reshack a couple years agao. just have to get used to the hex coding. its a pain in the ass, but i am a masochist, and is nice when you get it right. the burns is one thing i didn't get to before, and wasnt' looking forward to. if you don't change them, do they just keep the same ones and look all goofy? probably one of the last things i'll get to again, think i'll start like i did before, change the map, the sectors, systems, planet pics, the encyclopedia entries for the characters and facilities and special forces and troops, then fighters, and then tackle the modelling and changing the in game ship pics and all that entails. oh good lord i have a long road ahead, but rebellion and working out are pretty much my rehab after giving up some things for new years, lol
  14. don't know if you spent the time to insert all of them from one program to the other. this post is a couple years old. i think from one tc to another, or if you just want to have them at your disposal if you like them, zip the parts of of each model from the tc's that you like and change the file extensions to rmd. keep them in an archive and you can swap them out quick and easy whenever you want eith the model importer. what i plan to do as i am starting a new tc myself. shame so many of the models that were on here previously have vanished though, along with the tutorials. guess i'm gonna have to relearn how to do everything again without them, unless someone has saved copies of them and could send them to me jasonlaviolette2012@yahoo.com
  15. i know, i know, sometimes i babble when i'm bored and especially when sleep deprived

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