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Valkire

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  1. Nice job thus far. NOTE: I previously posted this in the check-in thread for 0.95 beta and figured this would be a better place for this post. Few things I've noticed (not necessary haven't/have been noticed) and just want to point out. 1. SUPER confused when I first loaded a PC vs CPU game, many if not all of the Empires ships have the same basic description of what they are good at. Which leads to me needing to build all the cruisers and frigates to find which one is the "colonizer." Adding or better yet saying what special (if applicable) niche the ships fills would be good. Also for any ships that can attack fighters/fill the anti-fighter/fighter screen roll. If my cannon knowledge is correct this would be the Lancer (?) frigate (with the Carrack (?) filling the opposite battle field role.) 2. I know that Star Wars has a VAST multitude of ships that fill the same exact roles and that's what make a large fleet so cool is all the different ships. And I really don't want this to be Z counters X which counters Y type thing. But maybe it might be an idea to have the frigates more clearly defined as "not the best" to "the best" kind of deal. Not sure how to make this thought process any clearer so sorry in advance for confusion. 3. When zooming in on ships and rotating the ship body through the theoretical camera location I get the whole "you can see outer space" because that particular section on craft has gone invisible. I don't know what Sin's normally does (it doesn't do anything bad to the game) and this may be the norm, I just wanted to put it out there. 4. Not sure about this but when attacking an Acclamatior with a Nebulan B-2 it looked like the N B-2 was shooting off into "empty" space (no bad guys) with its lasers. There was a fighter squadron attacking my N B-2 at the time from that "general" direction (the "empty" space part). Can N B-2's attack fighters? Is this normal? 5. Again if my cannon knowledge, well book knowledge, serves me right (at least the Rebel/Alliance) squadron usually denoted 12 star fighters with six pairs of wing men. Again if I recall correctly an ISD II or ISD I can/does hold/support/have 72 fighters (TIE's) or stated as 6 squadrons. Recalling from Wraith Squadron: Iron Fist one of the Alliances ISD's carried TIE's instead of X-wings, Y-Wings etc. and could house a full six squadrons of TIE's versus the lower squadron count of ISD's that carried the X-Wings, Y-Wings etc. If anyone can actually cite that information to correct an errors or support the claims please do so. I believe the section of the book I am referring to is the asteroid belt fight with the Iron Fist. Any way you can represent that in squadron member counts? I know the game would be a little unbalanced if all the larger capitol ships could carry their "normal" squadron count but has there been any looking into on this? Again the mod looks great, I've only been able to spend about a hour playing the mod due to school and the like. Keep in mind that I have not had much time to split hairs or check my facts or check every thread to see if any of this has already been covered.
  2. EDIT: I re-posted the original post in the general impressions (?) thread after finding it.
  3. checking out/in Looks great thus far after a short hour play last night.
  4. Question mostly about the universe crash, I'm still getting the whole universe crash, updated with fresh install and patch. Even running Rebels vs Empire on a Warlords map the game will still crash at the universe. Is there any kind of log file I can upload some place to help diagnose this issue? This happened to me way back in '05 or '06 with (I think) at the time .45.
  5. Hi I would like to get in on the beta test if it is till open. Mantis account is same as here: Valkire

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