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kyogre12

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    AHHHHH GODZILLA!!!

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  1. How about this then, it's hard to know what ship to use an ability on when you can only see 4 on screen at any time? Look, the point is that a lot of people will want to play the mod just to see their favorite ships, or to re-enact their favorite battles, which, right now, is hard. And seriously, sometimes is it fun to tell your ships to fight and then just watch them.
  2. One thing I would like to suggest is that you decrease the ranges on most of the weapons. Part of the fun is just watching SW ships duke it out with each other, but right now it seems like you can watch your own ship, or you can watch the enemy ship, but not both. There are a couple exceptions, like when you are fighting an SSD, Malevolence, etc, but for things like Venator vs. SD, it's hard to see the fight, and if you have a lot of ships, it becomes even harder to get a sense of the scope of the battle. I think that shortening the ranges would help fix a lot of that, so that you can just sit back and watch the battle My 2 cents
  3. Well first, I just have to say that you have the most amazing models. Seriously, they are probably the best I have seen in a Sins mod so far. I also like how you made some ships that were previously capital ships into expensive cruisers, or you made cruiser versions of the capitals (like the ISD and ISD II for the Empire). It's a very good way to get the AI to build more capital ships, and I think I'm going to steal your idea for my BSG mod For research, I think you could give the Empire the "Shock and Awe" research that the Vasari have, that increases the culture repel rate of capital ships. While I wouldn't expect the Empire to have much in the way of culture, the whole "Tarkin Doctrine" thing was designed to keep people in line by the threat of force (ISD in orbit, etc) Also, the TEC Insergency research would go great with the Rebels, for pretty obvious reasons.
  4. I would like to help you test. I've signed up for the mantis traker as well.

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