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chrisb2244

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  1. At the risk of sounding boring, I agree with direwolf, and feel that excessive development of the economic model, such as the creation of multiple "materials" used in the production of armour, etc, would only create more micromanaging than is really in keeping with the game (reb1). Of course, im not developing the game, and so please do as you wish, but it seems that other game areas need improvement more urgently than the resource system.
  2. Hi, would just like to offer my assistance in any way that can help anyone with the development of a Reb 2 I know nothing about anything, but have plenty of time to learn any necessary skills, and so probably the most useful thing I could do is something both easy and time consuming Thanks to everyone working on a project atm anyway, hope someone finishes soon

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