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Baron_warlords

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  1. I've a suggestion. For the Size limit, you have small, medium, and large, and then smal, medium, and large with no fighters. How about a small, medium, and large with fighters(and maybe shuttles) only?
  2. Baron_warlords

    Two Issues

    As I've played the .60 version, I've encountered two gameplay hindering issues. 1: I saw this mentioned in another thread, but there was no response. When on Facilities, after I kill all the enemy's ships, it doesn't end the game. Now, I've noticed that this was only brought up once, so it makes me think there's something wrong with just me, and its not a bug with the mod. I though, maybe the AI sent a ship really far off into nowhere, but I can't find it. Is there a fighter with the sensor ping ability? 2: On Reinforcement, its already well known that it is extremely difficult to kill that nav buoy thing used for hyperspacing. I read a response to it, a few times, was to put a build limit on. Well, I tried that, but it didn't seem to do anything. The AI, and myself as well, could build like normal. 2B: This also is sort of related, but when I choose any era between pre ANH and beyond, and play the Empire, ALL Imperial fighters are available to me, no matter when they were supposed to exist. I figure with this and #2, something must be wrong with the settings not being recognized. So with both of those, the only games I'm actually able to finish are scenarios...And those get kinda dull after a while, because they are almost all a Sure-win or a Sure-loss. Although I like the concept.

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