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harvey032186

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  1. Alright, the first part about the imps. If you start the skirmish with an Imp CPU player, it will crash. HOWEVER, if you start as Imp, then start another game with CPU Imp it will be fine. N/S why, but it works. Ship descriptions are being redone, so the old ones are no good anyway. Scenarios is exactly what it sounds like. Pre-made scenarios with specific ships, etc. It's self-explanatory. Look down the map list and you'll see some of the options. The Fighter Spawn thing is a script to make managing capital ships easier, when enemy ships are nearby it every so often spawns a squadron or two, this feature currently only works in scenarios mode. Not sure what "OFFLINE ONLY" is, I personally haven't noticed any differences. Light flares, when you look at a star or what not, the special effect light flare. Confederacy of Independent Systems. The Trade Federation, Technounion, and other Separatist factions from Ep3 (and yes the alliance is really called that" There aren't any probs that I know of with the Mon Cal. For the most part, there aren't any bugs in this mod except ones relating to incomplete ships/game mechanics. Side effect of the mod not being done yet. There's no manual yet, I believe there's one in the works. So yes, this is the right place to ask your questions As for maps... it depends on your preference. I like really large maps, and the Cron Drift and Hunting Fields are two of my favorites. The Drift is pretty cool, be sure and take a look Smaller maps... I really don't know. Most of the smaller maps are TOO small and when I see that it's such I just load another. The ships fire too far and travel to fast for a lot of the smaller maps and are too big for that matter. I don't know if you're using oldships.big There are a lot of really cool ships in it, but they haven't been converted to the new weapon and hardpoint standards yet, so they can be somewhat difficult. Like easily disabled.... or completely unarmed.... or any other number of odd things. If you use it, expect Imperial CPUs to build a flotilla of MSH. In order to fix it, you have to extract the big and modify the appropriate file, so you'll need a bit of mod skill or inclination. Currently there isn't a fix for this for download, though it'll be addressed in the next version. I'm assuming. As will a number of other problems.
  2. I was briefly confused by the music, too at first. When starting a game, scroll down the list till you see "random music" or something to that effect and tell it yes, otherwise it runs through HW2 music in sequence. THAT prob at least I know exactly As for why it started working, since you say those WERE current bigs, I notice on closer inspection you don't have GENHODS.big loading. You should have at least 6 files loaded, and you only 5 (+1 English.big) And having an out of date file like the english.big would possibly cause a crash too, so just removing that was a step in the right direction.
  3. For one thing, Montaz, you're not using the right version of Warlords. Go to the main warlords page, click "latest version" and download everything in there, there are 7 bigs (oldships.big is optional) and 1 readme. THAT IS THE LATEST VERSION OF WARLORDS. -----DO NOT DOWNLOAD ANY FILES OUT OF THE ARCHIVES THEY ARE OUT OF DATE------ Follow the instructions in the readme from there for installation. You don't NEED an english.big and the one that you have is out of date to boot. You also don't have to delete the original HW2 big files. Matter of fact, it's probably best if you leave them alone. There are several things I see wrong in the log you posted, but they should be solved by following the above. Meddelertobi, try removing the german.big It looks like you've got the right files, that's the only one that's different. "UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\german' " It says that second line from the top in your last post. Remove german.big. Make sure everything's installed properly and in the right directories. Also it's making references to the hoth level at the end, don't put any of that in the command line or mess with the single player campaign for now. Remove any references to that you're making and try the skirmishes then.
  4. http://outerheaven.freeforums.org/index.php I don't remember if this has been mentioned here or not cause I bounce between forums so much, but this is a mod for Galaxies that puts a much larger emphasis on the warships and ground combat, intertwining the two and trying to make the GCW more immersive. Take a look. It's still in it's infancy, but someday, it's gonna be totally awesome Watch for Admiral Harvey Plunkett to launch an orbital strike on the Lars Homestead and send in stormtroopers to slaughter those pseudo-Ewok Jawas.
  5. Consider your notion seconded. The only MMO I'm aware of that doesn't suck like a black hole is Eve, and even it has a lot of the annoying aspects of the genre, just not as bad in my opinion (I actually rather like Eve, just don't play it enough to warrant the subscription). Second, if LA has any input, it's doomed (the only reason Warlords turned out half-way decent:) I don't know though, BioWare is a pretty good team. Can't think of anything they've been associated with that wasn't pretty good. Who knows, maybe we're a bunch of naysayers about to be shown up by somebody who'll do it right for once. Maybe, but not likely
  6. http://www.knightsedge.com/armor/roman-armor.htm Any of you pansy-arses live in the DFW area want a sword fight, just let me know.
  7. Anybody visit the gallery lately? EJ's got some new ships. A (I'm guessing from the file name) Mandalorian Cruiser of some kind, a new and much improved Quasar Fire Cruiser/Carrier, and some funky thing nobody is apt to recognize All look cool though.
  8. Ha! And those FOOLS thought I was some kind of lunatic buying all those canned goods and that bunker from Nazi Germany! (goes into Y2K bunker waving his traffic finger at the world)
  9. Awful quiet around here. Am I gonna have to do something drastic to get people stirred up and posting again? Alright, then... So be it. God, forgive me. I truly believe it's for the best... - - - Jar-jar Binks is cool and deserves an entire movie made around his rise to the Imperial Throne. (ducks to avoid the many broken bottles and sharp objects being thrown) GOD ALMIGHTY SAVE ME! I'VE REALLY PISSED 'EM OFF NOW! AAAHHHHHHH (one of EJ's bottles connects)
  10. I figured there was something simple I was missing on the first. I figured the second would be a biyatch. I hate being right. Well, I'll experiment and see what I can do. Thanks EJ.
  11. Alright, now I've got all the stuff to do it, but I'm not having much success with my experimentation. There are several little bugs I'd like to jury-rig a quick fix for while awaiting the next release. 1. The AI spamming resourcers when on unlimited fleet size This ones quite simple and already done. (capped the resourcers in the script) Just put it up here for the heck of it. 2. The AI spamming MSHs when playing as an Imperial Been experimenting and looking around but can't get it to work. It isn't crashing, or for that matter, doing ANYTHING differently so I'm apparently "not doing right", just not doing it wrong enough to cause problems 3. Weapon hardpoints on oldships Can I change the part "damageable" to "undamagable" (or something comparable)? I noticed the differences in the new and old ships, so do I have to change them to the new format or do I actually have to modify the HOD as well? If you hadn't guessed, I'm a tinkerer. So any Warlords files I get my hands on won't be "stock" for long. Anyway, as I get more familiar with HW2 I may be able to offer my assistance. Course, by that time you'll prob be done. This thing's gone along pretty far already.
  12. (shrugs) Stuff on Wookie and Wiki is sometimes made up (literally) I don't think Eville relies on them much except as just vague references on a sometimes basis. Course, if somebody's just messing around for the heck of it, that really doesn't matter. I never really looked at Wookie before. I'll have to explore it sometime just see what's what over there. Some other interesting Star Wars projects you might look into are: Hard Light Productions- www.hard-light.net - a Star Wars TC for FreeSpace2 SCP also OuterHeaven- outerheaven.freeforums.org/index.php - a TC for Star War Galaxies to de-crappify it (note on that last one, the lack of www is not accidental) OH is using a lot of Eville's models, albeit modified to work with the different game. HLP wanted to, but FS2 has a flaky model system, so they had to do it from scratch the way I understand it. Both are very high quality. I wanna play OH. Command my own VSD with a couple dozen lackies dying at my command... (wistful sigh) A dream coming true... I hope it gets enough support from the community to actually be playable. Can't have fleets of ships that demand a couple dozen crewers each when only ten or fifteen people will play the game. Still, if it comes to that, I'll jack with it myself and make the ships solo-able! MY OWN VSD! I'm so excited... You can tell. And can tell what one of my favorite ships is, too
  13. Have you looked at the ship index and technical commentaries, or the gallery yet? There's some awesome pictures in both
  14. They're actually not bad, especially considering they're made with paint. I never really advanced past the stick figure stage myself, when it comes to drawing. I've drawn a few pictures of BattleMechs that were decent, miscellaneous sketches of other things, done a little modeling (I made a rather nice lancer frigate one time thought about offering to XWAUP, then Eville had to make it look like crap:) Just so you know, though, when it comes to Warlords, they're strictly canon ships (meaning have to be in books, movies, comics, etc) so EJ's not likely to use your ideas.
  15. I googled for but couldn't find Outer Heaven for SWG. Could someone please state the address? I'd like to take a look. -edit nevermind. I just spotted the address above. Sorry

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