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greendayman84

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  1. I put the file one file in the gameinfo and the other one goes were? I just put it in the folder for sins of a solar empire. I Keep getting this? How do I fix it? I keep getting this minidump error: Saved MiniDump: C:/DOCME~1\Username\Locals~1\Temp\Sins Dump\Sins-Entrenchment V1.051-2010-04-12-16-41-53-3796-2328.dmp
  2. I downloaded the 2 files. The one is in the game info folder and the other file is in the entrenchment folder. I am still having the minidump issue. Do I have the files installed right in the right folder and is there anything I can do to prevent this?
  3. yes...they need to now...with the new graphics engines and stuff they could make one look pretty nice...I was thinking more like the battle near the end of Xwing:Alliance where your evacuating a base and 2 ISDs and a SSD shows up. I just wanted to have some use for all the transport ships...rate now theres NO point of having them and well this would work the best and be fun...how can we implement this?
  4. If you want a new game strategy, I was thinking you could use the space stations that were available in v.45. You could make it so the rebels/empire has to protect the station from pirates/rebels/empire until it is evacuated. This would make it possible for the player to have a reason to build the different types of transport vessels. You can have a counter that tells you how many people have been evacuated and have a nav bouy a distance away for the transports to go to so they can hyperspace out of the area. The protector person would be given more RU units in the begining so they can build transports and escort ships while the aggressor is placed far away and given a small amount to start with but can build mining ships for getting RU units. Or you can have each side have a set amount of RUs in the begining and can hyperspace all their units in with nav bouys and have a set amount of transport craft to use to evacuate the base. To win you will have to have 75% of your transports reach the nav bouy or a time limit to have the space station survive. Ships like the SSDs and ESDs would not be playable due to that fact they could take out a whole entire fleet by themselves. By doing this it allows you to have a reason to use the corvette, transport and shuttle crafts and add a different strategy to the game. Thanks
  5. If you want a new game strategy, I was thinking you could use the space stations that were available in v.45. You could make it so the rebels/empire has to protect the station from pirates/rebels/empire until it is evacuated. This would make it possible for the player to have a reason to build the different types of transport vessels. You can have a counter that tells you how many people have been evacuated and have a nav bouy a distance away for the transports to go to so they can hyperspace out of the area. The protector person would be given more RU units in the begining so they can build transports and escort ships while the aggressor is placed far away and given a small amount to start with but can build mining ships for getting RU units. Or you can have each side have a set amount of RUs in the begining and can hyperspace all their units in with nav bouys and have a set amount of transport craft to use to evacuate the base. To win you will have to have 75% of your transports reach the nav bouy or a time limit to have the space station survive. Ships like the SSDs and ESDs would not be playable due to that fact they could take out a whole entire fleet by themselves. By doing this it allows you to have a reason to use the corvette, transport and shuttle crafts and add a different strategy to the game. Thanks
  6. Can anyone explain how to create and customize fleets for the custom function in starting fleets? I am not a computer programer so can you keep it as basic and simple as you can. Thanks alot
  7. greendayman84

    0.60

    I downloaded the new planetpack.big and still had the same issue it won't go past the universe page
  8. greendayman84

    0.60

    I downloaded all the files. When I start the mod, there is no star wars music like there was in pervious versions. It hangs at universe and i did the following and still will not work: 1) I took out the oldships.big 2) Made a new profile 3) My target line is: "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor 4) Files in my Data Dir folder are: Core.big,englishspeech.big,homeworld2.big,planetpack.big,swmusic.big,english.big,genhods.big,oldships.big,shiphods.big and swsound.big/ It still hangs at universe. Can you help me? Thanks
  9. greendayman84

    0.60

    Congrats nice addition...Its kinda funny that you had it done the same weekend star wars celebrates its 30th anniversary.
  10. Thanks. Well the way comps have been doubling everything at a pretty constant rate. Hopefully it will happen within 10 years...ahaha guess I should wait...hahah...Thanks for your help
  11. If you read the books and the movie, they are both different. For example when the shields are up the rebel fighters crash into the shields instead of "pull up". Im not here to insult anyones intelligence. Your not noods, im just saying do you think it will be soon possible to reinact that? Or is it possible to just do scale down models?
  12. The main question is do you think its possible for anyone to reinact that. I don't even think the fastest computer with the maxed out ram could handle that many ships and firing without being forced to go at 1 fps

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