Jump to content

chrlsthgreat

Members
  • Posts

    120
  • Joined

  • Last visited

Personal Information

Legacy Profile Fields

  • LOCATION
    The Netherlands

chrlsthgreat's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. YES! I am a field commander! no longer shall I be a bullet magnet! or lasers, in this case
  2. Personally, I am little tired of harvesting RUs. I think the new "territories" feature would be awesome and I definitely would prefer this over RUs. Tell me if I got this right: You start out in a given map with a fleet, and you have to capture certain territories within this map to gain Credits, along with shipyards lying around in order to build up your fleet?
  3. chrlsthgreat

    0.60

    Thanks for the clarification, EJ I don't think the buoys were built by the AI; I think the computer just starts with them, for some odd reason.
  4. chrlsthgreat

    0.60

    I was playing 0.60 the other day, and I noticed a few things: -The alliance ISDs seem to fire green lasers, instead of red. I don't know if that was deliberate, but I just thought I'd point it out. -When having Capital ship battles, more often than not, a ship is disabled (the blue bar under the health bar goes down completely) before half its health goes down. I don't know about everyone else out there, but it is kind of annoying when you're trying to have a massive engagement and half the ships just sit there, taking damage without responding. -(More of a question than comment) I played in the Post ROTJ timeline, and the alliance was able to build ISDs. I thought the New Republic didn't really start using ISDs until around the NJO timeline. -When playing facilities, the computer has Nav Buoys that it uses to bring in reinforcements. Kind of ruins the whole point of facilities... -(also more of a question than comment) When playing in Post ROTJ timeline, I was able to to build TIE Defenders and Avengers. Did those come into service around that time?
  5. Correct me if I am wrong, but KDY was an entire ring, encircling the entire planet. Since the Empire also employed slaves, it seems possible to me that they be able to churn out ISDs (although thousands per year seems a little farfetched). As to the SSDs, I think that there were a limited supply for two main reasons: 1) the enormous amount of credits and manpower (250,000 for the crew according to Captain Pellaeon in Heir to the Empire) and 2) Because the Emperor liked to control the Fleet and Army himself. Having 20 or 30 SSDs running around the galaxy would probably encourage more than one fleet officer to try and gang up to take the throne.
  6. chrlsthgreat

    0.60

    Finally got .60 version working...facilities mode works, but the AI seems to have a Reinforcement buoy which it uses to create ships instead of using the facilities. Also, while playing as the Alliance, I noticed several mistakes in the ships: when created, the Defender Destroyer is in fact a Nebula destroyer. When creating a Nebula destroyer, it appears as a Rejuvenator. The Rejuvenator destroyer is not listed. Also, there does not seem to be any difference in appearence between the Endurance Fleet Carrier and the Nebula Destroyer. I played a little with the Vong, and the ships look fantastic, but for some reason they move in wide arcs (mostly the Miid-Roik cruiser) as if the captain had a few drinks lol. I also want to know why Vong ships have a blue bar under the health bar (the blue bar is to show the effects of the enemy's ion cannons). Since they are made of coral, you would think that Ion cannon shots would be meaningless. Reffering to the timelines, you would think the Empire would not possess any Correlian ships after ROTJ, but they still do (the Alliance liberated Correllia and its shipyard facilities sometime after ROTJ and prior to Dark Empire) I don't know if the ships were meant to stay there simply for selections purposes, but I just thought I'd bring it up. The Alliance can create Imperator I Star Destroyers, but I seem to remember that the laser shots it uses were Red in version .45, and now they are back to green.
  7. chrlsthgreat

    0.60

    My game crashes at "Universe" everytime I try to play. Warlords loads fine up until then...the menues are updated, with the new scenarios, Build Restrictions, etc., but for some reason, it crashes at "UNiverse" when I launch a game. my command line is as follows: "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big,OLDSHIPS.Big -luatrace -hardwareCursor I have created a new profile and deleted the old warlords .45 and CLONEWARS .91 .Big files from the data folder. Anyone know what I should do?
  8. Here is an interesting simple battle Battle of Orinda (Random Imperial Planet) Empire 1 Executor-class Star Destroyer (Reaper) TIE Fighters TIE Interceptors TIE Bombers New Republic 1 Executor-class Star Destroyer (Lusankya) 1 Endurance-class Fleet Carrier X-Wings Y-Wings
  9. Yeah...I guess the Xbox360 needs another trademark game after Halo3 comes out
  10. Force Unleashed is going to kick so much ass...I just wish we could play as Skywalker, not some random new character thats created for every game
  11. No never got into it...i watch Jack Bauer kick terrorist ass on monday nights ..."Rome" is probably my favorite show right now
  12. me too dude, i really can't wait for this
  13. That sounds awesome dude...i guess you'll make a big announcement when you're ready?

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...