Jump to content

Plato

Members
  • Posts

    1
  • Joined

  • Last visited

Personal Information

Legacy Profile Fields

  • LOCATION
    WI

Plato's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hey guys, I've been lurking a while but I finally have something useful to add! I was playing with the base facilities for outer rim planets and made a few interesting discoveries. First off the, file is called for EACH available energy resources on the planet. So you can quite easily make it fill every outer rim planet with buildings if you wanted it to. Second the probabilities do not work as described in this thread. The program rolls a single number between 1 and 100 for each call of the file. It then checks for which element contains that numbers range. For example: Lets say your file looks something like this 25% Construction Yards 35% Training Facilities 15% Ship Yards 90% Lasers any number from 0-15 will result in NO Building being produced any number from 15-25 will build a ship yard any number from 25-35 will build a construction yard any number from 35-90 will build a training facility any number above 90 will build a laser In addition the game engine by default seems to seed a VERY small number of mines even when this fill is filled with zeroes. I do not know the cause of this. Though it is interesting to note that the default seeding can result in more mines on a planet than it could normally otherwise support.

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...